texture problem

General questions about Indigo, the scene format, rendering etc...
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freaks
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texture problem

Post by freaks » Sun Oct 28, 2007 2:14 am

hello
i'm in blender 2.45 (linux fedora) and indigo 0.9 with blendigo. I try to use texture but they don' t appears in my render scene, where must i put them ? in which directory ?

thks

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WytRaven
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Post by WytRaven » Sun Oct 28, 2007 2:26 am

They must be at the same level relative to both programs. I find it easiest to to have blender, indigo, and my textures folder all at exactly the same level so relative paths will always work. For example:

/home/wytraven/blender
/home/wytraven/indigo
/home/wytraven/textures

as opposed to say:

/home/wytraven/blender
/home/coolprograms/indigo
/shared/textures

alternatively edit the exported .igs in a text editor and fix the paths
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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Zom-B
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Re: texture problem

Post by Zom-B » Sun Oct 28, 2007 2:32 am

freaks wrote:hello
i'm in blender 2.45 (linux fedora) and indigo 0.9 with blendigo. I try to use texture but they don' t appears in my render scene, where must i put them ? in which directory ?

thks
It seems you haven't assigned your textures in blender for blendigo export.
If you would applied them correctly, Indigo would crash with an error message about Texture map not found, and NOT render the scene without them...
polygonmanufaktur.de

freaks
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Post by freaks » Sun Oct 28, 2007 2:35 am

how must i configure my textures for blendigo export ?
i applied an uv map and choosen a jpeg file, nevertheless the texture name "texture.jpeg" don't figured in the igs file.

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CTZn
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Post by CTZn » Sun Oct 28, 2007 2:50 am

look in the doc for the code example on diffuse, that applies for phong as well.
obsolete asset

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WytRaven
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Post by WytRaven » Sun Oct 28, 2007 2:54 am

ahhh ok freaks you need to configure your materials in blendigo using the "materials" button. forget about using blender material editor. just assign a material in blender then use blendigo to actually define it. Albedo map = base color texture, Bump map = bump texture, and Exponent map = specular texture.
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

freaks
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Post by freaks » Sun Oct 28, 2007 3:00 am

ok thk you it's ok!

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