mutation_per_sec

General questions about Indigo, the scene format, rendering etc...
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8bstudio
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mutation_per_sec

Post by 8bstudio » Wed Oct 04, 2006 10:11 pm

Hi!
I'm testing an interior scene made with blender and .exr image. It has 36908 faces and Indigo v0.6 renders it at 4500 mut_per_sec... Isn't it too slow? Is it normal or I can simplify something??
Here first test after 30h... and some PP. I think very noisy!
Image

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Behrendt
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Post by Behrendt » Thu Oct 05, 2006 12:12 am

Depends on your hardware! On which machine do you let it run?

8bstudio
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Post by 8bstudio » Thu Oct 05, 2006 12:24 am

Hi.
My machine is Pentium4- 2,5Mhz - and ram 768 Mb.
Maybe are there too many blackbody? :( :(

8bstudio
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Post by 8bstudio » Thu Oct 05, 2006 12:33 am

A question:
Does it exist a render-farm for Indigo user?

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Behrendt
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Post by Behrendt » Thu Oct 05, 2006 1:49 am

4500 is damn slow for this machine I think. Did you used it while rendering?

IanC
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Post by IanC » Thu Oct 05, 2006 2:43 am

4500 is damn slow for this machine I think. Did you used it while rendering?
It depends on the version, 0.6v2 has less mutations but each one does more. 0.6v1 might as well but I'm not sure.
A question:
Does it exist a render-farm for Indigo user?
Not one I know of but you can easily use more than one computer over a network, I believe radiances excellent tutorial covers this.

ian

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eman7613
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Post by eman7613 » Thu Oct 05, 2006 3:09 am

(since ive already done it for someone else) pust the xml & files in a zip and ill try rendering for you if you want.
Yes i know, my spelling sucks

8bstudio
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Post by 8bstudio » Thu Oct 05, 2006 7:51 pm

Thanks "eman7613". I post xml file and textures: zip file is big (10MB) but if you have time... so you can tell me at how many mutations your computer works.
file:
http://www.8bstudio.com/bonus/testscenes.zip

8bstudio
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Post by 8bstudio » Fri Oct 06, 2006 1:28 am

...strange!! I'm testing now same file with Indigo v0.5 and it seems faster; faster about mutations_per_sec. With v0.5 they're around 13500, with v0.6T1 around 5000!!!
:shock: :shock:

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eman7613
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Post by eman7613 » Fri Oct 06, 2006 1:49 am

ill try it tonight on my laptop, desktop will be busy
Yes i know, my spelling sucks

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eman7613
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Post by eman7613 » Fri Oct 06, 2006 3:24 am

i just tried on my laptop it was at about 16300 mutations per second usig both cores on my laptop, ill try with .5 but i can only use one core then


edit: weird, on one core i got an average of 9500 mutations per second using .5
Yes i know, my spelling sucks

zuegs
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Post by zuegs » Fri Oct 06, 2006 5:12 am

hi 8bstudio
i think indigo is not very fast if you have much faces in you objects. Big objects should better bw splitted in multiple objects.
Or in other words: 10000 objects with 10 faces are faster than 10 objects with 10000 faces. :wink:
regards zuegs

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eman7613
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Post by eman7613 » Fri Oct 06, 2006 5:40 am

zuegs wrote:hi 8bstudio
i think indigo is not very fast if you have much faces in you objects. Big objects should better bw splitted in multiple objects.
Or in other words: 10000 objects with 10 faces are faster than 10 objects with 10000 faces. :wink:
regards zuegs
i had that with a plant (it was 600 seperate object and it urend it into 3) it worked the other way around for me exporting the file but rendering didnt make a diference
Yes i know, my spelling sucks

8bstudio
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Post by 8bstudio » Fri Oct 06, 2006 9:50 pm

Thanks to all!!
for Zuegs: yes, I'll try to split some object.
thanks to Eman7613 to have tried with my xml. Now with v0.5 I have 13500 mut per sec... without "lucernario" mesh.

Another question: can time-render depends by textures dimension?

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