General questions about Indigo, the scene format, rendering etc...
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8bstudio
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by 8bstudio » Wed Oct 04, 2006 10:11 pm
Hi!
I'm testing an interior scene made with blender and .exr image. It has 36908 faces and Indigo v0.6 renders it at 4500 mut_per_sec... Isn't it too slow? Is it normal or I can simplify something??
Here first test after 30h... and some PP. I think very noisy!

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Behrendt
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by Behrendt » Thu Oct 05, 2006 12:12 am
Depends on your hardware! On which machine do you let it run?
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8bstudio
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by 8bstudio » Thu Oct 05, 2006 12:24 am
Hi.
My machine is Pentium4- 2,5Mhz - and ram 768 Mb.
Maybe are there too many blackbody?

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8bstudio
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by 8bstudio » Thu Oct 05, 2006 12:33 am
A question:
Does it exist a render-farm for Indigo user?
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Behrendt
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by Behrendt » Thu Oct 05, 2006 1:49 am
4500 is damn slow for this machine I think. Did you used it while rendering?
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IanC
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by IanC » Thu Oct 05, 2006 2:43 am
4500 is damn slow for this machine I think. Did you used it while rendering?
It depends on the version, 0.6v2 has less mutations but each one does more. 0.6v1 might as well but I'm not sure.
A question:
Does it exist a render-farm for Indigo user?
Not one I know of but you can easily use more than one computer over a network, I believe radiances excellent tutorial covers this.
ian
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eman7613
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by eman7613 » Thu Oct 05, 2006 3:09 am
(since ive already done it for someone else) pust the xml & files in a zip and ill try rendering for you if you want.
Yes i know, my spelling sucks
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8bstudio
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by 8bstudio » Fri Oct 06, 2006 1:28 am
...strange!! I'm testing now same file with Indigo v0.5 and it seems faster; faster about mutations_per_sec. With v0.5 they're around 13500, with v0.6T1 around 5000!!!

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eman7613
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by eman7613 » Fri Oct 06, 2006 1:49 am
ill try it tonight on my laptop, desktop will be busy
Yes i know, my spelling sucks
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eman7613
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by eman7613 » Fri Oct 06, 2006 3:24 am
i just tried on my laptop it was at about 16300 mutations per second usig both cores on my laptop, ill try with .5 but i can only use one core then
edit: weird, on one core i got an average of 9500 mutations per second using .5
Yes i know, my spelling sucks
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zuegs
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by zuegs » Fri Oct 06, 2006 5:12 am
hi 8bstudio
i think indigo is not very fast if you have much faces in you objects. Big objects should better bw splitted in multiple objects.
Or in other words: 10000 objects with 10 faces are faster than 10 objects with 10000 faces.
regards zuegs
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eman7613
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by eman7613 » Fri Oct 06, 2006 5:40 am
zuegs wrote:hi 8bstudio
i think indigo is not very fast if you have much faces in you objects. Big objects should better bw splitted in multiple objects.
Or in other words: 10000 objects with 10 faces are faster than 10 objects with 10000 faces.
regards zuegs
i had that with a plant (it was 600 seperate object and it urend it into 3) it worked the other way around for me exporting the file but rendering didnt make a diference
Yes i know, my spelling sucks
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8bstudio
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by 8bstudio » Fri Oct 06, 2006 9:50 pm
Thanks to all!!
for Zuegs: yes, I'll try to split some object.
thanks to Eman7613 to have tried with my xml. Now with v0.5 I have 13500 mut per sec... without "lucernario" mesh.
Another question: can time-render depends by textures dimension?
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