materials

General questions about Indigo, the scene format, rendering etc...
User avatar
zamolet
Posts: 15
Joined: Fri May 04, 2007 11:22 am
Location: Argentina

materials

Post by zamolet » Wed Aug 29, 2007 10:26 am

hello everybody, i need to use a bronze-like material with blendigo for some pipes but don't know what kind of material and what settings should i select :?: :?: :?:

StompinTom
Indigo 100
Posts: 1828
Joined: Mon Sep 04, 2006 3:33 pm

Post by StompinTom » Wed Aug 29, 2007 1:22 pm

hmmm quite the dilemma. lets think about this:
google pictures of bronze. get the idea of the color. fuck around with the settings until you get something reasonably close.
there are only two real types of non-transparent materials in Indigo: phong and diffuse. one of them isnt reflective. figure it out.
theres also NK data.

really, you could save yourself alot of trouble and other people's time by doing a quick search on google or on the forum. read the documentation, look at images and settings that other people have done, and only then, if youre still somehow stuck, then post something. until then, this comes off as laziness.

User avatar
CoolColJ
Posts: 1738
Joined: Mon Jun 25, 2007 1:47 pm

Post by CoolColJ » Wed Aug 29, 2007 2:33 pm

well it will have to be a phong type material

there maybe an NK phong data set in Indigo's NK data folder for Bronze already

have a look in the Documentation tab above in the resources section for a list, or just look in the NK data folder :)

other than that just use phong material, add some IOR and exponent, get the right colour and or tetxure it

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Thu Aug 30, 2007 2:59 am

bronze isn't in the nk's, but you can use copper :) cu.nk
StompinTom wrote: there are only two real types of non-transparent materials in Indigo: phong and diffuse. one of them isn't reflective. figure it out.
there's also NK data.
there are three...

diffuse = absolutely nonreflective
specular (transparency = off) = perfectly sharp reflective
phong = you could describe it as a blend between diffuse and specular :)
blurry reflections.

NK's are Phong, all the time - the reason, why transparent nk's don't work ;)

User avatar
zamolet
Posts: 15
Joined: Fri May 04, 2007 11:22 am
Location: Argentina

Post by zamolet » Thu Aug 30, 2007 3:08 am

thank you very much coolcoldj and kram1032 for taking your time in replying me :) and stompintom thanx but don't be so rude :P i'm really newbie on indigo and forums in general sorry i'll read the documentation and search on google and forums next time before posting something, this wasn't lazyness i love indigo and didn't know there was a documentation :oops:

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Thu Aug 30, 2007 3:30 am

Could you perhaps post an image of the material you've got in mind? I can think of a lot of different sorts of bronze. If your pipes are aged (in a manner of speaking) you might want to work with bump maps for extra realism.

User avatar
zamolet
Posts: 15
Joined: Fri May 04, 2007 11:22 am
Location: Argentina

Post by zamolet » Thu Aug 30, 2007 3:47 am

BbB wrote:Could you perhaps post an image of the material you've got in mind? I can think of a lot of different sorts of bronze. If your pipes are aged (in a manner of speaking) you might want to work with bump maps for extra realism.
hi it doesn't need to be extreme realistic i need something reflective but not much yeah bump mapping could help :). here's an image of what i'm looking for http://www.seatechinc.com/prod_images/hi-res/PTH.jpg. thanks!

User avatar
zamolet
Posts: 15
Joined: Fri May 04, 2007 11:22 am
Location: Argentina

Post by zamolet » Thu Aug 30, 2007 3:50 am

zamolet wrote: hi it doesn't need to be extreme realistic i need something reflective but not much yeah bump mapping could help :). here's an image of what i'm looking for http://www.seatechinc.com/prod_images/hi-res/PTH.jpg. thanks!
this page link doesn't work in the forum :( i'm trying this http://www.ritzcamera.com/graphics/prod ... 450411.jpg

StompinTom
Indigo 100
Posts: 1828
Joined: Mon Sep 04, 2006 3:33 pm

Post by StompinTom » Thu Aug 30, 2007 4:04 am

no worries, sorry if i put you off, i meant just for you to do a bit of research before asking something like that. you just get tired of posts that are like 'tell me how to do this' or 'i want to make a cool scene, tell me how'. it reflects better IMO if you prove that youve done some research and tests, basically backing up your argument, so to speak ('well i tried this, but im having trouble with this' or 'here are some material tests i did, but i need ideas to make it look closer to this') yano? anyways, no big deal.

welcome to indigo! check out the documentation in one of the menus above, browse the forums, check out what kind of trouble weve been brewing over here and start posting stuff!

coming back to the original problem: check www.mayang.com/textures for some really cool grungy textures of all sorts.

@kram1032: true, but i meant materials that can be colored and have textures applied. my bad.

User avatar
zamolet
Posts: 15
Joined: Fri May 04, 2007 11:22 am
Location: Argentina

Post by zamolet » Thu Aug 30, 2007 4:14 am

thanks for your hints stompintom! :D

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Thu Aug 30, 2007 4:23 am

Mmh, It's gonna be tough getting the yellow specular highlights without an NK. As for the bump, since you're using Blender, you could bake a rather fine stucci procedural to your pipe's texture and use it as a bump map in Indigo.

StompinTom
Indigo 100
Posts: 1828
Joined: Mon Sep 04, 2006 3:33 pm

Post by StompinTom » Thu Aug 30, 2007 5:21 am

yeah, whatever happened to having a seperate specular color? it used to be controllable, now its just used with NKs. what if i want a green or pink reflection off my metal?

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Thu Aug 30, 2007 5:23 am

it wasn't physically correct (?) ! :)

User avatar
CoolColJ
Posts: 1738
Joined: Mon Jun 25, 2007 1:47 pm

Post by CoolColJ » Thu Aug 30, 2007 10:22 am

Maxwell and Fry have it ;)

User avatar
Stur
Posts: 594
Joined: Fri Nov 10, 2006 11:52 pm
Location: Nancy, France

Post by Stur » Thu Aug 30, 2007 11:06 pm

zamolet wrote:
zamolet wrote: hi it doesn't need to be extreme realistic i need something reflective but not much yeah bump mapping could help :). here's an image of what i'm looking for http://www.seatechinc.com/prod_images/hi-res/PTH.jpg. thanks!
this page link doesn't work in the forum :( i'm trying this http://www.ritzcamera.com/graphics/prod ... 450411.jpg
Hi and Welcome Zamolet.
It looks like the material you're looking for is not bronze but brass :)

Post Reply
28 posts

Who is online

Users browsing this forum: Bing [Bot] and 30 guests