materials
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StompinTom

- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
hmmm quite the dilemma. lets think about this:
google pictures of bronze. get the idea of the color. fuck around with the settings until you get something reasonably close.
there are only two real types of non-transparent materials in Indigo: phong and diffuse. one of them isnt reflective. figure it out.
theres also NK data.
really, you could save yourself alot of trouble and other people's time by doing a quick search on google or on the forum. read the documentation, look at images and settings that other people have done, and only then, if youre still somehow stuck, then post something. until then, this comes off as laziness.
google pictures of bronze. get the idea of the color. fuck around with the settings until you get something reasonably close.
there are only two real types of non-transparent materials in Indigo: phong and diffuse. one of them isnt reflective. figure it out.
theres also NK data.
really, you could save yourself alot of trouble and other people's time by doing a quick search on google or on the forum. read the documentation, look at images and settings that other people have done, and only then, if youre still somehow stuck, then post something. until then, this comes off as laziness.
well it will have to be a phong type material
there maybe an NK phong data set in Indigo's NK data folder for Bronze already
have a look in the Documentation tab above in the resources section for a list, or just look in the NK data folder
other than that just use phong material, add some IOR and exponent, get the right colour and or tetxure it
there maybe an NK phong data set in Indigo's NK data folder for Bronze already
have a look in the Documentation tab above in the resources section for a list, or just look in the NK data folder
other than that just use phong material, add some IOR and exponent, get the right colour and or tetxure it
bronze isn't in the nk's, but you can use copper
cu.nk
diffuse = absolutely nonreflective
specular (transparency = off) = perfectly sharp reflective
phong = you could describe it as a blend between diffuse and specular
blurry reflections.
NK's are Phong, all the time - the reason, why transparent nk's don't work
there are three...StompinTom wrote: there are only two real types of non-transparent materials in Indigo: phong and diffuse. one of them isn't reflective. figure it out.
there's also NK data.
diffuse = absolutely nonreflective
specular (transparency = off) = perfectly sharp reflective
phong = you could describe it as a blend between diffuse and specular
blurry reflections.
NK's are Phong, all the time - the reason, why transparent nk's don't work
thank you very much coolcoldj and kram1032 for taking your time in replying me
and stompintom thanx but don't be so rude
i'm really newbie on indigo and forums in general sorry i'll read the documentation and search on google and forums next time before posting something, this wasn't lazyness i love indigo and didn't know there was a documentation 
hi it doesn't need to be extreme realistic i need something reflective but not much yeah bump mapping could helpBbB wrote:Could you perhaps post an image of the material you've got in mind? I can think of a lot of different sorts of bronze. If your pipes are aged (in a manner of speaking) you might want to work with bump maps for extra realism.
this page link doesn't work in the forumzamolet wrote: hi it doesn't need to be extreme realistic i need something reflective but not much yeah bump mapping could help. here's an image of what i'm looking for http://www.seatechinc.com/prod_images/hi-res/PTH.jpg. thanks!
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StompinTom

- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
no worries, sorry if i put you off, i meant just for you to do a bit of research before asking something like that. you just get tired of posts that are like 'tell me how to do this' or 'i want to make a cool scene, tell me how'. it reflects better IMO if you prove that youve done some research and tests, basically backing up your argument, so to speak ('well i tried this, but im having trouble with this' or 'here are some material tests i did, but i need ideas to make it look closer to this') yano? anyways, no big deal.
welcome to indigo! check out the documentation in one of the menus above, browse the forums, check out what kind of trouble weve been brewing over here and start posting stuff!
coming back to the original problem: check www.mayang.com/textures for some really cool grungy textures of all sorts.
@kram1032: true, but i meant materials that can be colored and have textures applied. my bad.
welcome to indigo! check out the documentation in one of the menus above, browse the forums, check out what kind of trouble weve been brewing over here and start posting stuff!
coming back to the original problem: check www.mayang.com/textures for some really cool grungy textures of all sorts.
@kram1032: true, but i meant materials that can be colored and have textures applied. my bad.
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StompinTom

- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Hi and Welcome Zamolet.zamolet wrote:this page link doesn't work in the forumzamolet wrote: hi it doesn't need to be extreme realistic i need something reflective but not much yeah bump mapping could help. here's an image of what i'm looking for http://www.seatechinc.com/prod_images/hi-res/PTH.jpg. thanks!
i'm trying this http://www.ritzcamera.com/graphics/prod ... 450411.jpg
It looks like the material you're looking for is not bronze but brass
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