General questions about Indigo, the scene format, rendering etc...
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OnoSendai

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by OnoSendai » Tue Jul 24, 2007 5:52 pm
with 64 bit Vista,
So I'll try doing a 64 bit port of Indigo when I get it

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eman7613
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by eman7613 » Tue Jul 24, 2007 5:53 pm
hope you got 4 cours and 5gigs of ram too! mazel tov!
Yes i know, my spelling sucks
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OnoSendai

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by OnoSendai » Tue Jul 24, 2007 5:58 pm
4 cores / 4 Gigs

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suvakas

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by suvakas » Tue Jul 24, 2007 7:58 pm
cool

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Anthony
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by Anthony » Tue Jul 24, 2007 9:12 pm
384mb Ram for us...
and my sister got a new laptop for university and it can run Sims 2 on the highest settings and ours doesn't even meet the minimum requirements...

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jurasek
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by jurasek » Wed Jul 25, 2007 4:13 am
q6600?;)
greetz,
jur
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OnoSendai

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by OnoSendai » Wed Jul 25, 2007 4:22 am
yup
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zsouthboy
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by zsouthboy » Wed Jul 25, 2007 7:25 am
Dude, the Q6600 sold like HOTCAKES after the price decrease.
Vendors online reported four and FIVE figure sales of that item.
Seriously.
Wow.
Oh, and install x64 Ubuntu on that thing, and release a native port, dammit
And make an Indigo plugin for CompizFusion, so I can render my desktop at .001 FPS (
http://www.opencompositing.org )
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GustavTheMushroom
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by GustavTheMushroom » Wed Jul 25, 2007 5:44 pm
I second that! Ubuntu would be nice.
lol. Dont know about the plugin though.. lol
10 x 4 core 16GB mem machines... Thats my wish list for every single B'Day i ever have... lol
Now wouldnt THAT make a nice little render farm...
--
Splash.....BOOOM!
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Stur
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by Stur » Fri Jul 27, 2007 8:36 pm
Are there any hardware specialists here ? For Indigo, a quad core is of course better than a dual core. But, for games, does any1 know if a dual core with a FSB at 1333Mhz is better than a quad with a FSB at 1066 ?
(Sorry for my question a little bit off topic)
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Kosmokrator
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by Kosmokrator » Fri Jul 27, 2007 8:44 pm
stur games usualy don use multithreats....so dual core is ok for games....im my quad core i can play collin mc rae dirt ans render on indigo with 2 cores without a frame loose!
so for games an single 6600 are good for rendering....as mutch as possible cores

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Stur
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by Stur » Sat Jul 28, 2007 12:44 am
Playing a game AND rendering with Indigo without a frame loss ? Damn that rocks !!

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Zom-B

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by Zom-B » Sat Jul 28, 2007 2:16 am
Stur wrote:Playing a game AND rendering with Indigo without a frame loss ? Damn that rocks !!

the most SMP games are only optimized supporting 2 Threads, so using a Quadcore 2 cores aren't used... Crysis, UT07 and Alan Wake are some (future) games that support 4 Thread (or even more????) by the engine they use... but remeber to have enough RAM for gaming & rendering, also Big 3D Scenes saving big igi files to the same HDD your game is runing at, may result in some stuttering!
polygonmanufaktur.de
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