Caustics
Here's an update, i'm still rendering it at 1200x1200 so it is still very noisy...
Also, in order to view into both mediums (air & water), you need to chop the end of the water mesh off and then put the camera as in the pic below....
I made the ripples with a displacement map from Blender's wood texture.
Also this scene seems to make Indigo 0.8 stable crash for some reason but 0.8 test 3 renders fine.
Also, in order to view into both mediums (air & water), you need to chop the end of the water mesh off and then put the camera as in the pic below....
I made the ripples with a displacement map from Blender's wood texture.
Also this scene seems to make Indigo 0.8 stable crash for some reason but 0.8 test 3 renders fine.
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Last edited by neepneep on Wed May 23, 2007 11:41 am, edited 1 time in total.
Oh yea, and the water settings:
Code: Select all
<medium>
<name>Water</name>
<precedence>9</precedence>
<basic>
<ior>1.33</ior>
<cauchy_b_coeff>0.003</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>0.18 0.036 0.018</rgb>
</rgb>
</absorption_coefficient_spectrum>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<uniform>
<value>0.12</value>
</uniform>
</scattering_coefficient_spectrum>
<phase_function>
<uniform/>
</phase_function>
</subsurface_scattering>
</basic>
</medium>
<material>
<name>Water</name>
<specular>
<transparent>true</transparent>
<internal_medium_name>Water</internal_medium_name>
</specular>
</material>Same question here. If you chop the end in front of the camera then lines won't be optically broken by refraction when they dive below water level. Actually if you want a sharp edge in front of the camera for water you can chop that side, but then refill it with a plane (aka extrude edges down+splitmodifier).
obsolete asset
I think you're right Suvakas & ctzn
Next time around I will try using a closed mesh but with a glass pane overlapping on one end (like an aquarium)
edit: This way works much better, I don't know why I didn't just do this to begin with
It works the same way that Ono prescribed for a glass of water.
Next time around I will try using a closed mesh but with a glass pane overlapping on one end (like an aquarium)
edit: This way works much better, I don't know why I didn't just do this to begin with
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