Panorama
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mrCarnivore
- Posts: 517
- Joined: Sun Mar 04, 2007 6:20 am
- Location: Stuttgart, Germany
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mrCarnivore
- Posts: 517
- Joined: Sun Mar 04, 2007 6:20 am
- Location: Stuttgart, Germany
If you use blender, there is a nice script for exactly that purpoase that does all the work for you:
http://www.alienhelpdesk.com/index.php?id=16
Don't know how much you will have to tweak it to work with the exporter or blendigo, though...
http://www.alienhelpdesk.com/index.php?id=16
Don't know how much you will have to tweak it to work with the exporter or blendigo, though...
I somewhere read a formula to calculate the stuff...
Don't know, where, though...
I think, it was something like " 2*tan(value)=angle "
Don't know, where, though...
I think, it was something like " 2*tan(value)=angle "
Last edited by Kram1032 on Wed Mar 28, 2007 7:05 am, edited 1 time in total.
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mrCarnivore
- Posts: 517
- Joined: Sun Mar 04, 2007 6:20 am
- Location: Stuttgart, Germany
Why don't you just use a mirrored ball? That's the same thing they use for hdr-probes...
Would be really easy in indigo as there is the sphere primitive: Just model a sphere and use Ag.nk as the material with a really high exponent. Then place it in the middle of the scene and render the sphere. If you want a latlong panorama you can always use hdrshop for conversion...
Would be really easy in indigo as there is the sphere primitive: Just model a sphere and use Ag.nk as the material with a really high exponent. Then place it in the middle of the scene and render the sphere. If you want a latlong panorama you can always use hdrshop for conversion...
Placing a mirrored ball in a scene is actually something I would like to try in my beach house. No matter what I do the scene has over five hundred objects in it and I can't find a good camera angle to get everything I want!! 
Thanks for the tip mrCarnivore. I just might try this......some day.
Thanks for the tip mrCarnivore. I just might try this......some day.
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mrCarnivore> Thanks. I know about this plugin already but it doesn't solve my prob. You need to set the camera lens to 16 (90 degrees) in blender first and i don't know if that aply for camera in indigo as well...
As for mirror ball, that's no use either, cause now i need 6 pictures without panoramic deformation for our game engine. As for now, i'm learning radiosity in blender, cause i can achive nice results with it, but indigo is indigo ^_^
As for mirror ball, that's no use either, cause now i need 6 pictures without panoramic deformation for our game engine. As for now, i'm learning radiosity in blender, cause i can achive nice results with it, but indigo is indigo ^_^
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