Fast SSS preview
- zeitmeister

- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Fast SSS preview
Great!
Fused, we need the single Face Option in Cindigo...
Cheers, zeiti
Fused, we need the single Face Option in Cindigo...
Cheers, zeiti
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
- thesquirell
- Posts: 428
- Joined: Fri Aug 29, 2014 3:49 am
- Location: Novi Sad, Serbia
Re: Fast SSS preview
Wow, things are looking better every day! Zeiti, what do you mean by single face option in Cindigo? We already have Single Face Glass option? I guess that's not what you meant, is it?
Re: Fast SSS preview
zeitmeister wrote:Great!
Fused, we need the single Face Option in Cindigo...
Cheers, zeiti
It is what he meant.thesquirell wrote:Wow, things are looking better every day! Zeiti, what do you mean by single face option in Cindigo? We already have Single Face Glass option? I guess that's not what you meant, is it?
You know what, it's been done and lying around for ages. I'm scared the release it with the motion blur "improvements" tho :S
Lots of scenes will break...
Re: Fast SSS preview
On the material side, it is basically turned into a coating over a diffuse transmitter material, similar toZom-B wrote:Fast SSS sounds really nice!
Can you tell a little bit about the magic behind it, what is the drawback?
http://www.indigorenderer.com/forum/vie ... 23&t=13406
The medium uses an approximation which means it renders a lot faster for highly scattering materials.
So the fast sss material will be well suited for skin etc.., but not for thin clouds, fog etc..
- zeitmeister

- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Fast SSS preview
No fear here my dear...fused wrote: It is what he meant.
You know what, it's been done and lying around for ages. I'm scared the release it with the motion blur "improvements" tho :S
Lots of scenes will break...
I want to use indigo for animations.
Sorry for highjacking; I will stop here.
Cheers, zeiti
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Fast SSS preview
Ive been hoping for a slider to control sss like in skindigo. I think this would be really convient, but maybe this doesnt make sense. Thoughts?
- Oscar J

- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Fast SSS preview
What's wrong with the "Gain" slider?
Re: Fast SSS preview
Ah, nice catch didnt see that.Oscar J wrote:What's wrong with the "Gain" slider?
- thesquirell
- Posts: 428
- Joined: Fri Aug 29, 2014 3:49 am
- Location: Novi Sad, Serbia
Re: Fast SSS preview
Well, that is kind of a point, to show you, and place you onto the track of how materials/sss works through the medium. I my opinion, SSS is done perfectly, gain for absorption and scattering is perfectly usable (1/value(x)(m)). The only thing left is to create a user friendly interface that would control the heterogeneous medium, but writing a simple ISL is not a problem. The real deal would be a creation of real, unbiased clouds, through a, perhaps, separate interface, (atmosphere editor, a la vue style) but it takes ages to render it for now, at least with my machines. As for the phong material with SSS, you could just use coating over a highly scatterous specular medium, glossy transparent or diffuse transmitter (with specific medium settings set up inside Indigo, because this is not possible through the exporter atm (C4D wise)). Much like how real world functions! 
Who is online
Users browsing this forum: No registered users and 12 guests
