[Idea] Direct 3ds importing?

General questions about Indigo, the scene format, rendering etc...
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neo0.
Posts: 1784
Joined: Thu Feb 28, 2008 7:11 am
Location: the US of A

[Idea] Direct 3ds importing?

Post by neo0. » Wed Feb 04, 2015 7:36 am

So with a recent scene, it was refusing to import properly because it was a few too many polygons for su to handle. I started to think, what if we could just open up indigo and import our scene directly? Thoughts? :D

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CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: [Idea] Direct 3ds importing?

Post by CTZn » Wed Feb 04, 2015 9:10 am

skindigo has got a dummy system that allows to use 3ds external meshes, ie pointers to files on disk without actually loading them in su.
obsolete asset

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