[Idea] Direct 3ds importing?
[Idea] Direct 3ds importing?
So with a recent scene, it was refusing to import properly because it was a few too many polygons for su to handle. I started to think, what if we could just open up indigo and import our scene directly? Thoughts? 
Re: [Idea] Direct 3ds importing?
skindigo has got a dummy system that allows to use 3ds external meshes, ie pointers to files on disk without actually loading them in su.
obsolete asset
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