No particular precision is required. The precision supported should be sufficientj_07 wrote: Also, what after-comma-precission is required/supported when exporting a scene?
0.7 Documentation (WIP)
Thanks for your reply!
As far as I can see, the uv_set value refers to the expose_uv_set element which, besides the name element, only features one tweakable value called "index". How does it work? Is this a rotational integer defining the lists first uv-coordinate?OnoSendai wrote:The uv_sets, when defining a texture element, choose which set of UV texture coordinates to use.
The uv_set value needs to match a uv_set exported from a mesh.
Its not entirely true Ono. If you have a rotation matrix and dont have enough decimals it can complain that its not orthagonal.OnoSendai wrote:No particular precision is required. The precision supported should be sufficientj_07 wrote: Also, what after-comma-precission is required/supported when exporting a scene?
No, it means more DoF
You wouldn't need a lens in your eye, if it would mean less DoF:
The more light trespasses the pupil, (Our natural Aperture), the blurrier, our sight gets. -> Our Sight in the night is blurrier than in day time...
The lens helps us correct the blurriness of our sight -> it bundles the light to get it sharper.
You wouldn't need a lens in your eye, if it would mean less DoF:
The more light trespasses the pupil, (Our natural Aperture), the blurrier, our sight gets. -> Our Sight in the night is blurrier than in day time...
The lens helps us correct the blurriness of our sight -> it bundles the light to get it sharper.
What means for you depht of field? For me is "the distance in front of and beyond the subject that appears to be in focus" (from a Wikipedia page). So larger aperture radius means less depth of field.Kram1032 wrote:No, it means more DoF
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