General questions about Indigo, the scene format, rendering etc...
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yamh
- Posts: 6
- Joined: Thu Sep 30, 2010 6:20 am
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by yamh » Sat Sep 17, 2011 9:02 am
hi guys im new using indigo ..so im trying to do some realistic grass...but i cant... i downloaded from the database the grass material : this are my settings
bump:::External:::::0.03
displacement:::external:::::0.12
here is the result
Uploaded with
ImageShack.us
the grass area size is : 3 meter x 3.5 meters ..in case it matters...sorry for my english by the way!!
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Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
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by Borgleader » Sat Sep 17, 2011 9:18 am
There is more than one grass material in the databse would you be so kind as to link us to which one you used? Also, what does your mesh/uvs look like?
benn hired a mercenary to kill my sig...
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yamh
- Posts: 6
- Joined: Thu Sep 30, 2010 6:20 am
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by yamh » Sat Sep 17, 2011 9:39 am
the number 4 in the vegetation database....
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yamh
- Posts: 6
- Joined: Thu Sep 30, 2010 6:20 am
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by yamh » Sat Sep 17, 2011 9:40 am
and mesh and uvs???? i dont know anything about that
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Bosseye
- Posts: 312
- Joined: Fri Jan 01, 2010 10:52 pm
- Location: Bristol, UK
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by Bosseye » Tue Sep 20, 2011 2:26 am
yamh wrote:hi guys im new using indigo ..so im trying to do some realistic grass...but i cant... i downloaded from the database the grass material : this are my settings
bump:::External:::::0.03
displacement:::external:::::0.12
here is the result
Uploaded with
ImageShack.us
the grass area size is : 3 meter x 3.5 meters ..in case it matters...sorry for my english by the way!!
That looks like just a flat texture on a flat plane given a bump map - hence the 'wavelike' quality to it.
If you're using sketchup a much better way to create realistic grass is to download the fur plugin from Sketchucation, then apply one of the grass textures from the Indigo website to a flat plane. Trim the plane to suit the grass size, make it a component and then use the mesh plugin to scatter the component around where you want your grass. Voila, better grass

see below link:
http://www.indigorenderer.com/forum/vie ... start=2625
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CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
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by CTZn » Tue Sep 20, 2011 4:47 am
Given the technique you wanted to use, yamh, the mesh should be given more subdivisions in order to reflect the texture features.
Right-click on the plane, SkIndigo > Edit Object then in the popping window set Max Subdivisions a little higher. Beware, do not use values above 3 if you are not sure what you are doing since each level multiplies the RAM consumption for meshes by 4.
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