Hi all
would be nice if it was possible to enable/desable separate material/mesh at export, I remember it was in the past, and it changed for some reason linked to animation rendering. I think it was usefull to manualy edit .igs. Today I would like to change external material name in the .igs, but it generate an error because material name in igmesh can't be editing.
OR
enable manual edition of igmesh. Possible?
thanks
Manual edition of material
Re: Manual edition of material
I have a partial answer because I never implemented the IGMESH format myself.
Open the igmesh file into a text editing application, and search for the known material name it is using. If the name is not in binary format then you have a chance for a manual edition.
Else what this may be a request for the eporter writer (dougal2).
Open the igmesh file into a text editing application, and search for the known material name it is using. If the name is not in binary format then you have a chance for a manual edition.
Else what this may be a request for the eporter writer (dougal2).
obsolete asset
Re: Manual edition of material
I'm pretty sure that opening the igmesh in a text editor and trying to edit it will result in a broken file 
I'm also not entirely sure why you want to do that - you can already load the scene into Indigo, select objects and change all the material parameters there - why bother with opening up the scene files ?
I'm also not entirely sure why you want to do that - you can already load the scene into Indigo, select objects and change all the material parameters there - why bother with opening up the scene files ?
Re: Manual edition of material
I work a lot with indigo_console and bash script. I used to do it for multiple rendering, when render queue wasn't implemented. Now it is possible in GUI, didn't look how it work with indigo_console, still use my way. Console is powerfull, I can render, when finish rendering, rename, create directory and backup... Now I would like to do one export, then change material name using "sed", then render... This way, I do one export, when finished rendering, no need to rename, create directory... everything is done in the same time. In my work I use to render objects in different color, generaly the same because we ever use same panel. It's true, it can be done in new indigo 3 (or it will, last time I look it didn't work with external material), but only in GUI.dougal2 wrote:I'm also not entirely sure why you want to do that - you can already load the scene into Indigo, select objects and change all the material parameters there - why bother with opening up the scene files ?
edit: it can be a way to enable some GUI improvements to console
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