sun/sky issue
sun/sky issue
Im a little confused. Whenever I enable it, all my metallic/glossy objects get a very overblown blue tint. I realize that this is because they are reflecting the sky, but in real life, this isn't what usually happens. -_- Could someone maybe clear this up?
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StompinTom

- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: sun/sky issue
In 'real life', reflective objects reflect their surroundings, which tends to be the sky if they are placed outside. In 'real life' you usually don't get a perfect sky all around unless you're in the middle of the desert or the ocean. There is usually much much more going on around you, hence the difference.neo0. wrote:Im a little confused. Whenever I enable it, all my metallic/glossy objects get a very overblown blue tint. I realize that this is because they are reflecting the sky, but in real life, this isn't what usually happens. -_- Could someone maybe clear this up?
Re: sun/sky issue
I live in the sunny south and am used to clear blue skies, perhaps with a higher turbidity. That's exactly what happens.
Just gotta keep your eyes open and observe closely
Just gotta keep your eyes open and observe closely
Re: sun/sky issue
Check this car, it's so overblown I don't even...
http://farm1.static.flickr.com/140/3215 ... bd12df.jpg
http://farm1.static.flickr.com/140/3215 ... bd12df.jpg
Re: sun/sky issue
I agree with the comments above. A real environment is altering the overall reflected sky colour by obstruction/light bleeding, and if you were in such a place your brain would compensate the perceived tones to a balance.
If you stay several minutes outside and then go back to a shadowy interior, you would there notice that those shadows are more of a reddish tint than a blue one. A simple reaction to the adaptation of your 'eyes' from the outside "blue".
I'm putting the eyes word between quotes because the signal is rather processed on the brain side I believe.
If you stay several minutes outside and then go back to a shadowy interior, you would there notice that those shadows are more of a reddish tint than a blue one. A simple reaction to the adaptation of your 'eyes' from the outside "blue".
I'm putting the eyes word between quotes because the signal is rather processed on the brain side I believe.
obsolete asset
Re: sun/sky issue
I tried compensating w/ white balance and this seems to work pretty well. BTW, for an example look attached pic. The sky is mostly white with some red haze but the car remains mostly red. It doesn't completely alter the color of the paint. Might have to do with the albedo of the material I guess.
I heard they were going to add support for procedural, volumetric clouds in indigo?
I heard they were going to add support for procedural, volumetric clouds in indigo?
If indigo doesn't currently support this, is there any chance that it might in the future?A real environment is altering the overall reflected sky colour by obstruction/light bleeding
Re: sun/sky issue
Indigo is capable of such a sky!neo0. wrote:If indigo doesn't currently support this, is there any chance that it might in the future?
The example you posted shows the "magic/golden hour" in a dusk or dawn scenario.
Simply lower the sun in Indigo to get a more reddish sky...
polygonmanufaktur.de
Re: sun/sky issue
Or just edit the color of the sky-layer.Zom-B wrote:Indigo is capable of such a sky!neo0. wrote:If indigo doesn't currently support this, is there any chance that it might in the future?
The example you posted shows the "magic/golden hour" in a dusk or dawn scenario.
Simply lower the sun in Indigo to get a more reddish sky...
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