[REQ] Help me modeling this

Discuss stuff not about Indigo.
Post Reply
13 posts • Page 1 of 1
User avatar
Pibuz
1st Place 100
Posts: 2646
Joined: Tue Dec 11, 2007 7:58 am
Location: Padua, Italy
3D Software: SketchUp

[REQ] Help me modeling this

Post by Pibuz » Tue Nov 30, 2010 2:00 am

Hi guys!
Need a little help here..
I'm trying to model this, but it seems it's too hard for me to get it right, using sketchup..

It's a stretched metal sheet, I'm attaching the technical reference..

Can anybody give me a hand with this? I'm trying to get a tileable model, which I can reply over the portions of facade I have to cover... I don't need it to have a thickness, but it must be a 3D model (not displaced textures..)

Thank you a lot guys..
Attachments
2.jpg
technical reference
1.jpg
photo shoot

StompinTom
Indigo 100
Posts: 1828
Joined: Mon Sep 04, 2006 3:33 pm

Re: [REQ] Help me modeling this

Post by StompinTom » Tue Nov 30, 2010 4:08 am

Peter Guthrie posted a couple of textures he made to get exactly this material: http://www.peterguthrie.net/blog/2010/0 ... ded-metal/

There's also an explanation of how he generated it, including a screenshot of the model he made.

Basically, since it's an expanded sheet of metal, it's made by cutting little lines into a flat sheet, which is then pulled apart. Below is a little demo I made in Blender very quickly. The thing is you have to then rotate the object so the whole thing lies flat because you end up making a bunch of little 'steps'.
Attachments
expanded-metal-screengrab.jpg

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: [REQ] Help me modeling this

Post by CTZn » Tue Nov 30, 2010 4:46 am

ah, I'm late !

Here's my attempt, not perfect but basic enough to allow you to tweak it. I changed the file extension for upload.

PS: units are centimeters.
Attachments
for_Pibuz.obj.renamed.zip
The file format is obj, not zip ! remove ".renamed.zip"
(21.14 KiB) Downloaded 278 times
obsolete asset

User avatar
Pibuz
1st Place 100
Posts: 2646
Joined: Tue Dec 11, 2007 7:58 am
Location: Padua, Italy
3D Software: SketchUp

Re: [REQ] Help me modeling this

Post by Pibuz » Tue Nov 30, 2010 6:37 am

Hi thom, Hi CTZn: thanks for your efforts!

@Thom: you posted a very useful link, but for this time I really have to use MODELED GEOMETRY (I'd written that in my first post: NOT displaced textures), because I have pretty close views to do.. :?

@CTZn: when imported into sketchup your model (obj) looks somehow messy... Moreover, it is very rough-edged, and I need it to be smooth.. I was thinking about sort of a bended surface, easy to get with 3dsmax, more complicated (as it turned out..) to do with sketchy...

I repeat: 2D geometry will perfectly do the job guys, as a thickness of 1.5mm is not SO visible..

User avatar
dakiru
Indigo 100
Posts: 747
Joined: Mon Jun 22, 2009 6:51 am

Re: [REQ] Help me modeling this

Post by dakiru » Tue Nov 30, 2010 12:35 pm

Hey,

here are two .OBJects — one of them is the part for the arrays, without subsurf and arrays modifiers and the second one is the 10x20 net with subsurf and array modifiers applied.
net.rar
(568.14 KiB) Downloaded 325 times
net_part.jpg
net_10x20.jpg

User avatar
wojtek-w
Posts: 106
Joined: Fri Nov 06, 2009 5:21 am
Location: Poland
Contact:

Re: [REQ] Help me modeling this

Post by wojtek-w » Tue Nov 30, 2010 3:02 pm

hi Pibuz,
i've tried to model something like this in the past. I must admit that with sketchup it is little bit tricky. I was in a hurry so i have used some approximation like this attached below back then. It worked for me
Attachments
siatka_w_ramie.rar
(38.81 KiB) Downloaded 240 times

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: [REQ] Help me modeling this

Post by CTZn » Tue Nov 30, 2010 3:55 pm

Oh ok, it's coming messy... well its supposed to be smoothed to an extent after assemby. Fair enough, didn't model a thing for a while :)
obsolete asset

StompinTom
Indigo 100
Posts: 1828
Joined: Mon Sep 04, 2006 3:33 pm

Re: [REQ] Help me modeling this

Post by StompinTom » Tue Nov 30, 2010 4:32 pm

Pibuz wrote:Hi thom, Hi CTZn: thanks for your efforts!

@Thom: you posted a very useful link, but for this time I really have to use MODELED GEOMETRY (I'd written that in my first post: NOT displaced textures), because I have pretty close views to do.. :?
I know, which is why I also posted an image of a very basic way of modeling it. The reason why I posted Peter's blog post was that he also shows screenshots of how he made modeled geometry of the thing, which are pretty easy to reverse-engineer.

User avatar
Pibuz
1st Place 100
Posts: 2646
Joined: Tue Dec 11, 2007 7:58 am
Location: Padua, Italy
3D Software: SketchUp

Re: [REQ] Help me modeling this

Post by Pibuz » Wed Dec 01, 2010 5:33 am

Sorry Thom. I didn't mean to be edgy.. very sorry. I really appreciated your link, it's only that it's not very helpful THIS time. It will be for sure very soon though..

User avatar
galinette
1st Place Winner
Posts: 923
Joined: Sat Jan 09, 2010 1:39 am
Location: Nantes, France
Contact:

Re: [REQ] Help me modeling this

Post by galinette » Wed Dec 01, 2010 5:41 am

Displaced mesh using a ISL shader could be very realistic, even in close-ups! Don't forget that ISL has infinite resolution.

Etienne
Eclat-Digital Research
http://www.eclat-digital.com

User avatar
Pibuz
1st Place 100
Posts: 2646
Joined: Tue Dec 11, 2007 7:58 am
Location: Padua, Italy
3D Software: SketchUp

Re: [REQ] Help me modeling this

Post by Pibuz » Wed Dec 01, 2010 5:48 am

It's a pity that I don't know ISL shader coding even a tiny bit..
I actually thought about this solution: suddenly thrown in the trashcan given the fact that I don't know ISL coding at all, indeed..

User avatar
dakiru
Indigo 100
Posts: 747
Joined: Mon Jun 22, 2009 6:51 am

Re: [REQ] Help me modeling this

Post by dakiru » Wed Dec 01, 2010 11:51 pm

Hi, Pibuz, did you try the model I've posted? From you definition it might work for you. :wink:

User avatar
Pibuz
1st Place 100
Posts: 2646
Joined: Tue Dec 11, 2007 7:58 am
Location: Padua, Italy
3D Software: SketchUp

Re: [REQ] Help me modeling this

Post by Pibuz » Thu Dec 02, 2010 1:13 am

Hi dakiru. I had some timing problems yesterday, but I gave your model a look last night: seems to work almost good. I have the feeling that the holes are a little too stretched, but it is something I can fix (I think) ... OR ... I'll leave them like they are now and pretend they're actually like that :wink: :lol:

Post Reply
13 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 55 guests