Blender 2.5 Alpha 0 -- Released--

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matsta
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Re: Blender 2.5 Alpha 0 -- Released--

Post by matsta » Tue Dec 15, 2009 8:33 pm

for the love of all things savory... google... neo.

...

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CoolColJ
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Re: Blender 2.5 Alpha 0 -- Released--

Post by CoolColJ » Thu Apr 29, 2010 5:18 pm

Finally a Blender that I might be able to use!

looks so much better....

everwind
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Re: Blender 2.5 Alpha 0 -- Released--

Post by everwind » Thu Apr 29, 2010 9:30 pm

new : multipolygons,GI, kind of photon mapping,great cloud with script, new retopofacility (http://vimeo.com/10715723), new allocation of memory, 2D tracker (3D is coming)

more things coming ...

StompinTom
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Re: Blender 2.5 Alpha 0 -- Released--

Post by StompinTom » Thu Apr 29, 2010 11:40 pm

everwind wrote:(...) new retopofacility (http://vimeo.com/10715723 (...)
That's retarded!

everwind
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Re: Blender 2.5 Alpha 0 -- Released--

Post by everwind » Thu Apr 29, 2010 11:51 pm

Retarded ? What do you mean ?

StompinTom
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Re: Blender 2.5 Alpha 0 -- Released--

Post by StompinTom » Thu Apr 29, 2010 11:58 pm

In a good way. The implications are awesome, as demonstrated by the head reconstruction he did in like 5 minutes. Sculptris + this kind of re-topo? Yes, please.

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pixie
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Re: Blender 2.5 Alpha 0 -- Released--

Post by pixie » Fri Apr 30, 2010 12:00 am

StompinTom wrote:In a good way. The implications are awesome, as demonstrated by the head reconstruction he did in like 5 minutes. Sculptris + this kind of re-topo? Yes, please.

I think the word would be insane :P There's something like this for cinema one plugin. It's quite neat

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Godzilla
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Re: Blender 2.5 Alpha 0 -- Released--

Post by Godzilla » Sat May 01, 2010 8:43 am

I don't see any practical use for it except for retopology.. But hey- that's a good use! :)

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Borgleader
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Re: Blender 2.5 Alpha 0 -- Released--

Post by Borgleader » Sat May 01, 2010 10:06 am

My use of retopo is much more boring :lol:

Image
benn hired a mercenary to kill my sig...

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