Lighting Challenge

Discuss stuff not about Indigo.
User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Sat Dec 06, 2008 5:10 am

Setting a box around a scene may just make the scene bounding box bigger, wich is counter productive. Indigo is automatizing that bounding box process, you don't need to double that.

Oh my... Zom-B ! now you got to bring it to the end :D ! I guess some have more luck: I downloaded the Maya scene and it has basic materials applied, selecting all glass panes (by material) is one click away :?

Hey tell me, what's the smoking gun with suv's pic ? stencils ?

Unfortunately I fear I will not spend the required time on that scene, although I'm pleaased vmuriel remembered me this link I had from my mental ray period. A lot of very good stuff to test Indigo with !

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Sat Dec 06, 2008 5:20 am

ZomB wrote:Here is my first clay rendering... quick & dirty :)

Image
wow :o
how many polygons has the scene and what was the export time? im asking because the latest changes to the instance exporting may have slowed down the export process.

User avatar
pixie
Indigo 100
Posts: 2345
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Post by pixie » Sat Dec 06, 2008 7:44 am

ZomB wrote:
pixie wrote:better off use no exit portals at all...
I don't get get it m8 why we have to ask you for an explanation if you say something blasphemous like this! The example GIF should explain a lot!
And now please, please with sugar on top, don't tell us about the sun shift issue and the cut of the geometry outside the building... please don't...
Sorry, it was not aimed at you rather on using a box as exit portal...

User avatar
pixie
Indigo 100
Posts: 2345
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Post by pixie » Sat Dec 06, 2008 7:48 am

Juniorsatan wrote:The question was about the workflow:

Because its much easier do create a cube arround the whole building and use it as an exit portal instead of adjusting ~ 250 planes. Would this fail the function of the exit portal or is it as good as yours when we talk about rendering speec improvements?
Actually it's easier not to use exit portals altogether... ;) As for these, you don't have to adjust them, you just take the glasses and turn them exit portals, they are already made, the only thing you have to keep an eye is on their normals... btw life isn't easy either:P

User avatar
cpfresh
Posts: 501
Joined: Thu Jun 14, 2007 12:20 pm
Location: California, USA
Contact:

Post by cpfresh » Sun Dec 07, 2008 4:14 am

doesn't creating an exit portal cube around the whole model deafet the purpose of the exit portal?

nice looking model zom-b, can't wait to see you add some textures!

alex22
Posts: 171
Joined: Thu Apr 12, 2007 12:07 pm
Location: Germany

Post by alex22 » Sun Dec 07, 2008 5:18 am

From the outside of a scene, the building has an area of interest, where the light should hit, and an area which is not important at all. The greater the area of interest compared to the total outside area of the builing, the faster the picture renders.
If you make a big exitportalcube around the scene and just half the uninteresting area, you double the speed. So even a big exitportal should help.

User avatar
Zom-B
1st Place 100
Posts: 4701
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Sun Dec 07, 2008 11:25 pm

cpfresh wrote:nice looking model zom-b, can't wait to see you add some textures!
I started with texturing the scene, and had this nice idee of keeping it as close to the original museum as possible...
Poorly I just returned from England last week after staying there for 3 months, so no photos for textures... my resource is fliker & google :?

A friend of me living in London, maybe can help me out here, but just maybe...

The Textures are just very basic, everything just diffuse without bump etc.
also the color isn't alligned, doing textures from different sources with different quality, needs some work to getting them to have the same look & Feel, but this part starts later, first I only try to get some textures...

Image

Image


fused wrote:how many polygons has the scene and what was the export time? im asking because the latest changes to the instance exporting may have slowed down the export process.
Export time is 3.12 seconds with the last cindigo test version on my system (see sig), its a total of 1.7 million polys, 740 meshes + 72 meshes instanced fora total of 2147 times...
polygonmanufaktur.de

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Mon Dec 08, 2008 12:38 am

O.o amazing model, really!
The textures for now already are great!

Post Reply
23 posts

Who is online

Users browsing this forum: No registered users and 4 guests