Shut these guys up!

Discuss stuff not about Indigo.
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joegiampaoli
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Post by joegiampaoli » Sun Nov 25, 2007 7:33 am

BbB
You know, I used to get angry also like you trying to demonstrate people how something works, and as I have learnt through the years of my life, is let people live in their own stupidity. :wink:

Remeber your position and where others are. :P
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alex22
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Post by alex22 » Sun Nov 25, 2007 8:10 am

Actually I don't care if somebody says stupid things or is just stupid. What I hate is when these people think they are right and try to convice other people that their opinion is right. Then their stupidity damages other people, thats where normally freedom of opinion (Meinungsfreiheit?) ends.

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psor
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Post by psor » Sun Nov 25, 2007 8:37 am

Erm, ... guys! It's not about being stupid, it's about being ignorant.
I guess you'll agree, there is a difference. And we should be fair!

:P :D :D ;)



take care
psor
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Kram1032
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Post by Kram1032 » Sun Nov 25, 2007 9:46 am

Meinungsverschiedenheit:
disagreement
dissension
dissent
tiff
difference of opinion (this one is the most accurate)

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joegiampaoli
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Post by joegiampaoli » Sun Nov 25, 2007 9:47 am

Thank you Kram! :D
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Kram1032
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Post by Kram1032 » Sun Nov 25, 2007 10:14 am

no problem :)
I also could translate it to spanish, lol (but there, it wouldn't be clear for me, if it's correct enough^^)

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lycium
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Post by lycium » Mon Nov 26, 2007 2:09 am

socket wrote:I thought Thomas. An was a very techy guy with great skills, but the simple fact that he believe (or that NL let him spread that rumor to appear "higher" tech ?) that maxwell is a MLT renderer is deceiving.
it's not?

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Kram1032
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Post by Kram1032 » Mon Nov 26, 2007 2:24 am

yeah, that's what I thought, too xD
What's it, else? xD

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manitwo
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Post by manitwo » Mon Nov 26, 2007 3:15 am

maxwells noise-pattern looks like rqmc + (bidir) pathtracing or something, not really mlt-like... but who knows for sure :roll: :)

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lycium
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Post by lycium » Mon Nov 26, 2007 3:28 am

they have reflected caustics converging in reasonable time, which is a good indication for metropolis-based methods.

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Frances
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Post by Frances » Mon Nov 26, 2007 7:19 am

Users have latched onto the term "MLT" as representing unbiased ray tracing, and that any other method is biased. This is not true. There are several variants of unbiased ray (or path) tracing. MLT is one of them. It is neither higher tech nor lower tech than other variants. Unbiased is unbiased and each variant has its strengths and weaknesses.

It is a common misconception that all unbiased engines are using MLT. I don't believe anyone is claiming to use MLT as some sort of "brand" advantage.

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lycium
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Post by lycium » Mon Nov 26, 2007 6:35 pm

hmm, i don't know if that was directed at me, but i didn't claim only mlt is unbiased. unbiased-ness isn't a really obvious thing to understand, and anyone looking to clarify the point should read keenan crane's concise writeup here: http://www.cgafaq.info/wiki/Bias_in_rendering

i do, however, feel that mlt is "higher tech" than other methods. it is a very interesting way to perform integration, in that it allows the limited use of context (through correlated samples), and a very powerful form of importance sampling in difficult lighting situations such as the reflected caustics i mentioned. the mutation scheme described by kelemen et al. is particularly powerful because it doesn't obsessively focus on bright regions, through the use of multiple importance sampling between mlt and "pure" monte carlo methods (a stroke of genius). of course i'm biased *drumroll* because i've totally fallen in love with the elegance and power of the method, but it can't be denied that it confers significant benefits in difficult sampling situations.

so, whether or not mlt is being used as a marketing term, the fact is that it forms a solid basis for the current generation of rendering engines, and it's not unreasonable for users to associate "implements mlt" with "efficiently renders almost anything".

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OnoSendai
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Post by OnoSendai » Mon Nov 26, 2007 7:15 pm

MLT has pros and cons, relative to 'vanilla' Randomised Quasi-Monte Carlo sampling (RQMC).
RQMC will converge more quickly for 'easy' scenes, for example a diffuse Cornell box. This is due to the extremely evenly distributed (low discrepency) path sampling made possible by RQMC.
However, RQMC can't compete with MLT (or more precisely, Metropolis-Hastings sampling), for 'difficult' scenes.
Such difficult scenes include the infamous sunlight-through-glass problem, caustics seen in a reflection, caustics on a pool bottom seen from outside the pool, etc...

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lycium
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Post by lycium » Mon Nov 26, 2007 7:21 pm

yup, and as veach notes in his bible-thesis, if we use only one method then we should choose the more robust one. 20-30% slower convergence in simple scenes is a tiny price to pay for seamlessly handling brutal sampling situations.

this is why commercial rendering engines might like to use it, and why it should be on by default in indigo distributions ;)

and that's my 2c :)

kadajawi
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Post by kadajawi » Tue Nov 27, 2007 1:52 am

Hm, is there a way of viewing that thread without being registered?

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