Post
by oodmb » Wed Aug 22, 2007 12:16 am
kram:
collumbia, cornell, mit, caltech, nyu, brandise, carnage mellon, georgia tech, bu, rit, gorge washington, university of washington, stonybrook....
CTZn:
my engine is now unbiased and progressive... rays are computed using the surface normal, but they still need to be in random directions. the diffuse shader throws a random ray on the hemisphere in the direction of normal.
a shiny monkey is a happy monkey