seems to be worth nagging you hard about something
Thanks a lot for the effort!

That was fast! Looking sexy.OnoSendai wrote:Here you go dcm, just for you
Preliminary normal map support has been implemented (see image)
Etienne:
The standard basis for normal mapping seems to be something like:
* Take dp/ds (where p is the surface position, and s is the first texture coordinate)
* remove components in the direction of the shading normal N_s
* normalise. This forms the i vector of the basis.
Likewise for dp/dt to form j
N_s is used for k.
Note that this is not necessarily an orthogonal basis, if dp/ds and dp/dt are not orthogonal.
Hi Ono,OnoSendai wrote:Here you go dcm, just for you
Preliminary normal map support has been implemented (see image)
Etienne:
The standard basis for normal mapping seems to be something like:
* Take dp/ds (where p is the surface position, and s is the first texture coordinate)
* remove components in the direction of the shading normal N_s
* normalise. This forms the i vector of the basis.
Likewise for dp/dt to form j
N_s is used for k.
Note that this is not necessarily an orthogonal basis, if dp/ds and dp/dt are not orthogonal.
Can we see an example on hard surfaces, with other maps put on please ? Normal maps support is a great addition for digital sculptors. Bump is getting quite an old trick by the time I recon.OnoSendai wrote:Another normal map test.
The model is the 'infinite head'.
Nice!OnoSendai wrote:Another normal map test.
The model is the 'infinite head'.
Nope, I don't think so. The image on your link relates to precision issue, whereas this is a typical tangent space convention problemZom-B wrote:I think its a general issue: http://www.indigorenderer.com/forum/vie ... 29#p113329
Put a checkerboard texture on him if you want to see the distort better.OnoSendai wrote:Btw, one thing I really don't like about the approximating subdivision schemes (Loop + Catmull Clark) that Indigo uses is that they soften/distort detail, such as this guy's features.
I already asked for that back in 2010OnoSendai wrote:Maybe we need to look into interpolating subdivision schemes.
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