here is what i found when finetuning M2I materials
I downloaded maxwell free version to have some to start with.
here is the maxwell result.

and here the indigo result. with same color for diffuse and specular. and some thweaking for weight ( now available in M2I ) plus reverse gamma correction

The result is pretty satisfying i think.

But there is one thing i noticed. The highlight at glazing angles is brighter
than the other one and difference is bigger than in the maxwell pic.
If i turn specular color to [0,0,0] then i still get some reflection
at glazing angles.and the hightlight

Is this correct ?

When setting fresnelscale to 1.0 the reflections get even brighter..
So it seems the fresnel scale only adds more reflection to the specular lobe. is this correct ??

Doesn't the fresnel scale weight the diffuse/specular depending on viewingangle ?? Just like ior does in other renderrers like maxwell ??
I'm pretty confused

Or is this a bug after all ?
cheers
u3dreal
