Code: Select all
<metropolis>true</metropolis>
<large_mutation_prob>0.667</large_mutation_prob>
<max_change>0.035000</max_change>

Code: Select all
<metropolis>true</metropolis>
<large_mutation_prob>0.667</large_mutation_prob>
<max_change>0.035000</max_change>
thanks Riccardorgigante wrote:Hi guys,
by my very very small knowledge (and this should be confirmed by someone else) in a standard scene with only diffuse materials also using PT it's not admitted to have fireflies due to the lack of specular reflections (lack of accumulation points???). This means by my point of view this should be investigated as a bug.
Here my two cents.
Awesome. And... no problemOnoSendai wrote:Hi Fused, thanks for the great bug report.
After a bit of investigation, it seems to be a precision issue which interacts badly with the triangle intersection algorithm used with the kd-tree. I've solved it by changing intersection algorithms.
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