Camera clipping

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doudou
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Location: France

Camera clipping

Post by doudou » Fri Aug 08, 2008 12:47 am

Hi all,

I'm trying to render an interior scene of a small room. I'd like to keep a camera lens of 35mm in order not to deform the image, but I have to go forward the wall !!!

A solution in 3DS or Blender is to make a camera clipping, see a example here : http://en.9jcg.com/comm_pages/blog_content-art-117.htm

So I can place my camera behind the wall and set the start clipping value just before the wall. Like that I don't have to modify my model to push the walls behind my camera !!!

I don't find any solution to set a clipping value to the camera in Indigo, and I don't know if it is possible.

Is there any way to achieve this, or could it be a new feature request ?

Thanks.

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fused
Developer
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Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Fri Aug 08, 2008 1:12 am

no, this is not possible in with indigo.

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rgigante
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Location: Italy

Post by rgigante » Fri Aug 08, 2008 6:43 pm

..but we can always cut your model :D

doudou
Posts: 5
Joined: Thu Jul 10, 2008 1:51 am
Location: France

Post by doudou » Fri Aug 08, 2008 7:31 pm

Of course, but if I cut my model, I can't make other rendering form other point of view !!!

I need a model for each point of view.

Apollux
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Joined: Fri Apr 06, 2007 4:26 pm

Post by Apollux » Sat Aug 16, 2008 11:54 am

Keep in mind that in reality you wouldn't be able to capture the image without cutting a hole in the wall or using a wider lens.

And yes, you can cut the model and still render from another POV, just put each wall on a separate layer and turn off the one you need for the current POV.

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