Feature requests, bug reports and related discussion
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mrmoose
- Posts: 130
- Joined: Mon Jun 26, 2006 7:45 pm
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by mrmoose » Tue Jul 15, 2008 2:06 am
With 1.1.5 i can't see the sky through glass.
This is my glass material:
Code: Select all
<medium>
<name>Medvetrob</name>
<precedence>10</precedence>
<basic>
<ior>1.50000</ior>
<cauchy_b_coeff>0.00000</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>1 1 1</rgb>
<gamma>1</gamma>
</rgb>
</absorption_coefficient_spectrum>
</basic>
</medium>
<material>
<name>vetrob</name>
<specular>
<internal_medium_name>Medvetrob</internal_medium_name>
<transparent>true</transparent>
</specular>
</material>
With previous version it was visible

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BbB
- Posts: 1996
- Joined: Fri Feb 09, 2007 8:28 am
- Location: Berlin
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Contact:
Post
by BbB » Tue Jul 15, 2008 3:19 am
Don't use BiDir
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mrmoose
- Posts: 130
- Joined: Mon Jun 26, 2006 7:45 pm
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by mrmoose » Tue Jul 15, 2008 3:50 am
BbB wrote:Don't use BiDir
Thanks BdB, it works... I'm feeling very stupid

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BbB
- Posts: 1996
- Joined: Fri Feb 09, 2007 8:28 am
- Location: Berlin
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Contact:
Post
by BbB » Tue Jul 15, 2008 4:12 am
Don't worry. Only reason I know is because I've been there too...

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CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
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by CTZn » Tue Jul 15, 2008 4:49 am
Thanks for saying this, BbB. I can't seem to stop reporting bidir caveats, mainly endless grain, to a point where i'm fearing a ban from unbiased renderers sites
In the case bidir works good for a given scene, but do not allow noise reduction in a decent time frame, I suggest to polish the render by resuming the igi with pure MLT.
obsolete asset
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Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
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by Kram1032 » Tue Jul 15, 2008 8:22 am
*idea* for multiple threads (I said some similarish things before, already...)
each thread has its own rendermode.
With 6 threads, you could have every rendermode running at once!
- MLT BiDir
- MLT
- Hybrid BiDir
- Hybrid
- PT BiDir
- PT
With just two threads, one could do, what you just suggested but in a single render

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CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
Post
by CTZn » Tue Jul 15, 2008 12:34 pm
You mean putting every technique result in a separate layer ? That's just 3 of them mate !
obsolete asset
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Anthony
- Posts: 251
- Joined: Fri Mar 02, 2007 6:42 pm
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by Anthony » Tue Jul 15, 2008 1:45 pm
Is that already possible? How do I do this? Do I start it from a command line and type in some funny stuff or something?
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CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
Post
by CTZn » Tue Jul 15, 2008 2:45 pm
Hold on Antony, we are speculating on Ingigo (near) future

Still, you can render the 3 images separately and... well, you know that already

obsolete asset
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Anthony
- Posts: 251
- Joined: Fri Mar 02, 2007 6:42 pm
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by Anthony » Tue Jul 15, 2008 5:07 pm
Oh right I knew that. And yea render them seperately good point, I knew that too

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Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
Post
by Kram1032 » Wed Jul 16, 2008 7:40 am
Nah, I also mean, splitting bidir and no-bidir in single threads... Then, you have six of them. (If you set all six, that is. - it could easily be that that's suboptimal for most scenes...)
Lol anthony. Well, did you actually save an igi? Then it should be kinda simple
