Black line

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ahmadun
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Black line

Post by ahmadun » Sun Jun 29, 2008 7:14 pm

I got a black line when i rendered a pool.[/img]
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Water.JPG
Water.JPG (218.07 KiB) Viewed 2676 times

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Kram1032
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Post by Kram1032 » Sun Jun 29, 2008 9:58 pm

Looks like a Normal/-smoothing problem

try to make your volume a bit bigger than needed. It should intersect a bit with the pool walls. Also avoid sharp angles. ;)

ahmadun
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Precedence

Post by ahmadun » Mon Jun 30, 2008 3:06 pm

That has been done, even setting up the precedence.
Yeah, the water was "Sprite" :wink:
I got the value of SSS from pdf indigo tutorial.

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Kram1032
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Post by Kram1032 » Mon Jun 30, 2008 11:03 pm

precedence shouldn't matter with diffuse materials - only speculars have a precedence value...

Just a thought, I guess it's *not* the problem but anyway:
Did you lower the MNCR to below 1000? I think, there are issues with very low MNCR and BiDir... Same with extremely low raybouncedepth.....

Btw: Your caustics are quite blurry and the reflections show a rather big lightsource... Try to make it a lot smaller if you want sharper caustics ;)

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zsouthboy
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Post by zsouthboy » Tue Jul 01, 2008 12:12 am

Can you post the .blend ahmadun? Sorry to ask you again, but i'm not sure what's causing that..

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CTZn
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Post by CTZn » Tue Jul 01, 2008 4:30 am

It should intersect a bit
Actually if the vater wolume is entirely smoothed you need to put the outermost faces into the wall; if they are partially only the smoothing will show. Theorically you need 2 full rows hidden to get rid of the artifact, if that's the cause of it.
obsolete asset

ahmadun
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thank you

Post by ahmadun » Sat Jul 05, 2008 3:15 pm

thank you all...

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OnoSendai
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Post by OnoSendai » Fri Jul 18, 2008 6:22 am

Thanks ahmadun.
I've run into this bug before.
I'm not sure what causes it.

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