Future of displacement.
Future of displacement.
Hi Ono. Can we expect further developments of this feature in the foreseeable future? I'm thinking more of memory consumption, on-the-fly subdivision, etc. than new functionalities here.
yes I know, but if I actually subdivide the mesh heavily in my 3D app, do there some displacement, why shouldn't i do a second (and third...) displacement pass in my 3D app too??!
The Point is to get subdivision and displacement in Indigo done, so your 3D mesh data stays small and portable...
The Point is to get subdivision and displacement in Indigo done, so your 3D mesh data stays small and portable...
polygonmanufaktur.de
Well one thing I think i'll add is a 'min-num-subdivisions' parameter.
This will allow subdivision + displacement of flat planes to occur when the subdivision cuvature threshold is > 0.
As far as dynamic subdivision + displacement go, I'm not planning to add that immediately.
I think that generally it will be more efficient to precompute the subdivided triangles.
This will allow subdivision + displacement of flat planes to occur when the subdivision cuvature threshold is > 0.
As far as dynamic subdivision + displacement go, I'm not planning to add that immediately.
I think that generally it will be more efficient to precompute the subdivided triangles.
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