Feature requests, bug reports and related discussion
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eman7613
- Posts: 597
- Joined: Sat Sep 16, 2006 2:52 pm
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by eman7613 » Tue Oct 03, 2006 11:14 am
i saw somewere that indego suported alphamaping so i decided to test it with a tree (was going to make one for my room) and used alphamaps to make the leafs.
cinema

indigo
what happend? do i have to do something in specific to make alpha maps work?
Yes i know, my spelling sucks
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Behrendt
- Posts: 255
- Joined: Wed Jun 28, 2006 8:30 pm
- Location: Cologne, Germany
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Contact:
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by Behrendt » Tue Oct 03, 2006 11:28 am
You misunderstood something. Indigo does NOT support alpha maps yet

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eman7613
- Posts: 597
- Joined: Sat Sep 16, 2006 2:52 pm
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by eman7613 » Tue Oct 03, 2006 11:37 am
im am so very confused, then could someone explain how to get the effect in indefo? i rember seeing something about it im sure.
EDIT: also dose anyone know of a good way to model and texture a leaf?
Yes i know, my spelling sucks
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Maluminas
- Posts: 148
- Joined: Fri Aug 18, 2006 11:06 am
- Location: Canada>Quebec>Montreal
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by Maluminas » Tue Oct 03, 2006 11:25 pm
Did you mean the stripy sphere in the cornel box? I think that was just a test by Ono, its not implemented, i think.

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eman7613
- Posts: 597
- Joined: Sat Sep 16, 2006 2:52 pm
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by eman7613 » Wed Oct 04, 2006 8:43 am
Maluminas wrote:Did you mean the stripy sphere in the cornel box? I think that was just a test by Ono, its not implemented, i think.

just looked back and saw that, i gues i misunderstood it

but i also just saw a opengl raytracer that he maid, woudl it be to teribly hard to convert indigo from cpu utilized to gpu? it would jsut render one frame and then export it, and a gpu will be able to calculate the scene much faster then the cpu.
Yes i know, my spelling sucks
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