Feature requests, bug reports and related discussion
-
xrok1
- Posts: 287
- Joined: Wed Jun 13, 2007 11:26 am
Post
by xrok1 » Mon Dec 31, 2007 10:28 am
for the last weak or so indigo has been crashing on my after between 15 and 50 minutes. i can't figure out why. i tried reinstalling going from 101 to 104 and the results are identical.
any ideas
I'm running Vista premium BTW and i never had this problem before

-
Behrendt
- Posts: 255
- Joined: Wed Jun 28, 2006 8:30 pm
- Location: Cologne, Germany
-
Contact:
Post
by Behrendt » Mon Dec 31, 2007 10:33 am
Always the same scene? Had this problem in a scene of mine. It seemed like the polycount of my meshlights had something to do with it. After i reduced it, it worked fine.
-
xrok1
- Posts: 287
- Joined: Wed Jun 13, 2007 11:26 am
Post
by xrok1 » Mon Dec 31, 2007 10:37 am
I'll try a diferent scene and see. I have been working on the same scene for a while now.
-
Wedge
- Posts: 441
- Joined: Sun Jan 14, 2007 11:33 am
- Location: East Coast, USA
Post
by Wedge » Mon Dec 31, 2007 11:50 am
Could it be that your computer is overheating?
Content contained in my posts is for informational purposes only and is used at your own risk.
-
xrok1
- Posts: 287
- Joined: Wed Jun 13, 2007 11:26 am
Post
by xrok1 » Mon Dec 31, 2007 4:29 pm
tried a different scene and its fine.
that really bites though, cause the crashing scene is a reno i'm working on and i'm NOT going to redo it.
i'll try the problem scene from a different camera and see if that works cause thats the last change i can remember is trying to render through a new camera angle.
-
xrok1
- Posts: 287
- Joined: Wed Jun 13, 2007 11:26 am
Post
by xrok1 » Mon Dec 31, 2007 5:31 pm
i wonder if i was to post the .skp file if Ono or someone in the know would be interested in tking a look at it?
-
Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
Post
by Kram1032 » Wed Jan 02, 2008 1:30 am
just an idea...
Try to open a new project/scene/what ever and then just overtake the meshes from the old scene....
You could also try, if you can first export it as obj and then reimport it back...
-
xrok1
- Posts: 287
- Joined: Wed Jun 13, 2007 11:26 am
Post
by xrok1 » Wed Jan 02, 2008 1:25 pm
i tried a select all/cut from old file, then paste in a new file and it seemed to be fine weird
now i'm trying to move my portals in the old file cause i noticed they were misaligned for some reason? i'll post results.
-
xrok1
- Posts: 287
- Joined: Wed Jun 13, 2007 11:26 am
Post
by xrok1 » Fri Jan 04, 2008 8:50 am
working fine again!

-
Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
Post
by Kram1032 » Fri Jan 04, 2008 11:04 am
good

-
Bogey Jammer
- Posts: 44
- Joined: Mon Aug 13, 2007 12:37 am
- Location: France
Post
by Bogey Jammer » Tue Jun 17, 2008 8:06 pm
Sorry to get back this topic again but I had an Indigo crash after 10 hours of rendering (1.0.9 with vista premium 32bits). It is the first time it happened to me but I used many mesh emitters in my scene.
The questions:
- Is there really a mesh emitter limitation? (faces or mesh?)
- Does something in the computer (eg the RAM) overflow?
- It is risky to render a very complex scene with a weak computer? (I need to render this scene for 80hours to get 8000 samples/pixels)
- Is the problem coming from something else?
-
CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
Post
by CTZn » Wed Jun 18, 2008 12:42 am
My two cents but that could be 32 bits overflow.
obsolete asset
-
zsouthboy
- Posts: 1395
- Joined: Fri Oct 13, 2006 5:12 am
Post
by zsouthboy » Wed Jun 18, 2008 1:51 am
CTZn wrote:My two cents but that could be 32 bits overflow.
Nonsense. I've rendered more than one scene for weeks with 32-bit builds (and FYI 32-bit build doesn't mean you can't have longs and doubles)
-
Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
Post
by Kram1032 » Wed Jun 18, 2008 5:01 am
zsouthboy wrote:CTZn wrote:My two cents but that could be 32 bits overflow.
Nonsense. I've rendered more than one scene for weeks with 32-bit builds (and FYI 32-bit build doesn't mean you can't have longs and doubles)
I guess, that depends on your rig...
Though, it's strange that such an error occurs after 10h. A RAM overflow usually happens earlier and/or gives an error message...
There shouldn't be any emitter limit.
-
zsouthboy
- Posts: 1395
- Joined: Fri Oct 13, 2006 5:12 am
Post
by zsouthboy » Wed Jun 18, 2008 5:11 am
More than likely - it's 1) a hardware problem or 2) a threading problem.
Both are plausable.
Hard problem could include drivers deciding to misbehave, or simple over heating, or a RAM stick with some soft errors that only occur when some address is accessed in a specific way.
Threading problem could be an (unintentionally) thread-unsafe portion of Indigo simply grabbing the wrong resource at the wrong time, under some very specific circumstances.
Who is online
Users browsing this forum: No registered users and 2 guests