Can it be that each emitter has to be an object? I asigned 4 materials to the mesh of 1 object.?!?!
It crashes at setup with:
Code: Select all
SSE present.
SSE2 present.
SSE3 present.
Scene file path: 'default.igs'
Using working directory path ''.
Loading Scene 'default.igs'...
Using Reinhard tone mapping with pre_scale=4.000000, post_scale=1.200000, burn=6.000000
Calculating energy loss compensation curve for exponent 80.000000
0 UV coordinate set(s) found.
0 UV coordinate set(s) found.
0 UV coordinate set(s) found.
0 UV coordinate set(s) found.
0 UV coordinate set(s) found.
0 UV coordinate set(s) found.
0 UV coordinate set(s) found.
0 UV coordinate set(s) found.
1 UV coordinate set(s) found.
0 UV coordinate set(s) found.
Building Mesh 'Circle.010'...
4484 vertices (105.094 KB)
8960 triangles (105.000 KB)
Loading tree from disk cache...
intersect_tris mem usage: 420.000 KB
calcing root AABB.
max tree depth: 28
total nodes used: 60999 (476.555 KB)
total leafgeom size: 70165 (274.082 KB)
finished building tree.
Done.
Done Building Mesh 'Circle.010'.
Building Mesh 'CocktailObj'...
5890 vertices (138.047 KB)
11776 triangles (138.000 KB)
Loading tree from disk cache...
intersect_tris mem usage: 552.000 KB
calcing root AABB.
max tree depth: 29
total nodes used: 39075 (305.273 KB)
total leafgeom size: 65628 (256.359 KB)
finished building tree.
Done.
Done Building Mesh 'CocktailObj'.
Building Mesh 'CocktailObj.001'...
5890 vertices (138.047 KB)
11776 triangles (138.000 KB)
Loading tree from disk cache...
intersect_tris mem usage: 552.000 KB
calcing root AABB.
max tree depth: 29
total nodes used: 39075 (305.273 KB)
total leafgeom size: 65628 (256.359 KB)
finished building tree.
Done.
Done Building Mesh 'CocktailObj.001'.
Building Mesh 'CocktailObj.003'...
5890 vertices (138.047 KB)
11776 triangles (138.000 KB)
Loading tree from disk cache...
intersect_tris mem usage: 552.000 KB
calcing root AABB.
max tree depth: 29
total nodes used: 39075 (305.273 KB)
total leafgeom size: 65628 (256.359 KB)
finished building tree.
Done.
Done Building Mesh 'CocktailObj.003'.
Building Mesh 'CocktailObj.004'...
5890 vertices (138.047 KB)
11776 triangles (138.000 KB)
Loading tree from disk cache...
intersect_tris mem usage: 552.000 KB
calcing root AABB.
max tree depth: 29
total nodes used: 39075 (305.273 KB)
total leafgeom size: 65628 (256.359 KB)
finished building tree.
Done.
Done Building Mesh 'CocktailObj.004'.
Building Mesh 'CocktailObj.005'...
5890 vertices (138.047 KB)
11776 triangles (138.000 KB)
Loading tree from disk cache...
intersect_tris mem usage: 552.000 KB
calcing root AABB.
max tree depth: 29
total nodes used: 39075 (305.273 KB)
total leafgeom size: 65628 (256.359 KB)
finished building tree.
Done.
Done Building Mesh 'CocktailObj.005'.
Building Mesh 'CocktailObj.006'...
5890 vertices (138.047 KB)
11776 triangles (138.000 KB)
Loading tree from disk cache...
intersect_tris mem usage: 552.000 KB
calcing root AABB.
max tree depth: 29
total nodes used: 39075 (305.273 KB)
total leafgeom size: 65628 (256.359 KB)
finished building tree.
Done.
Done Building Mesh 'CocktailObj.006'.
Building Mesh 'CocktailObj.007'...
5890 vertices (138.047 KB)
11776 triangles (138.000 KB)
Loading tree from disk cache...
intersect_tris mem usage: 552.000 KB
calcing root AABB.
max tree depth: 29
total nodes used: 39075 (305.273 KB)
total leafgeom size: 65628 (256.359 KB)
finished building tree.
Done.
Done Building Mesh 'CocktailObj.007'.
Building Mesh 'Cube.001'...
4 vertices (128 B)
2 triangles (24 B)
Loading tree from disk cache...
intersect_tris mem usage: 96 B
calcing root AABB.
max tree depth: 4
total nodes used: 1 (8 B)
total leafgeom size: 2 (8 B)
finished building tree.
Done.
Done Building Mesh 'Cube.001'.
Building Mesh 'Plane'...
4 vertices (96 B)
2 triangles (24 B)
Loading tree from disk cache...
intersect_tris mem usage: 96 B
calcing root AABB.
max tree depth: 4
total nodes used: 1 (8 B)
total leafgeom size: 2 (8 B)
finished building tree.
Done.
Done Building Mesh 'Plane'.
Building Object Tree...
11 objects.
calcing root AABB.
AABB: (-1.349570, -2.109500, -0.493280), (1.724984, 0.000000, 2.581275)
max tree depth: 8
reserving N nodes: 11(88 B)
total nodes used: 35 (280 B)
total leafgeom size: 30 (120 B)
Finished building tree.
Light luminous flux: 1750.00000 lm