new Project - new Crash :-(

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ViennaLinux
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new Project - new Crash :-(

Post by ViennaLinux » Mon Dec 31, 2007 7:32 am

4 blackbody emitters. nothing special.
Can it be that each emitter has to be an object? I asigned 4 materials to the mesh of 1 object.?!?!

It crashes at setup with:

Code: Select all

SSE present.
SSE2 present.
SSE3 present.
Scene file path: 'default.igs'
Using working directory path ''.
Loading Scene 'default.igs'...
Using Reinhard tone mapping with pre_scale=4.000000, post_scale=1.200000, burn=6.000000
Calculating energy loss compensation curve for exponent 80.000000
0 UV coordinate set(s) found.
0 UV coordinate set(s) found.
0 UV coordinate set(s) found.
0 UV coordinate set(s) found.
0 UV coordinate set(s) found.
0 UV coordinate set(s) found.
0 UV coordinate set(s) found.
0 UV coordinate set(s) found.
1 UV coordinate set(s) found.
0 UV coordinate set(s) found.
Building Mesh 'Circle.010'...
	4484 vertices (105.094 KB)
	8960 triangles (105.000 KB)
	Loading tree from disk cache...
	intersect_tris mem usage: 420.000 KB
	calcing root AABB.
	max tree depth: 28
	total nodes used: 60999 (476.555 KB)
	total leafgeom size: 70165 (274.082 KB)
	finished building tree.
	Done.
Done Building Mesh 'Circle.010'.
Building Mesh 'CocktailObj'...
	5890 vertices (138.047 KB)
	11776 triangles (138.000 KB)
	Loading tree from disk cache...
	intersect_tris mem usage: 552.000 KB
	calcing root AABB.
	max tree depth: 29
	total nodes used: 39075 (305.273 KB)
	total leafgeom size: 65628 (256.359 KB)
	finished building tree.
	Done.
Done Building Mesh 'CocktailObj'.
Building Mesh 'CocktailObj.001'...
	5890 vertices (138.047 KB)
	11776 triangles (138.000 KB)
	Loading tree from disk cache...
	intersect_tris mem usage: 552.000 KB
	calcing root AABB.
	max tree depth: 29
	total nodes used: 39075 (305.273 KB)
	total leafgeom size: 65628 (256.359 KB)
	finished building tree.
	Done.
Done Building Mesh 'CocktailObj.001'.
Building Mesh 'CocktailObj.003'...
	5890 vertices (138.047 KB)
	11776 triangles (138.000 KB)
	Loading tree from disk cache...
	intersect_tris mem usage: 552.000 KB
	calcing root AABB.
	max tree depth: 29
	total nodes used: 39075 (305.273 KB)
	total leafgeom size: 65628 (256.359 KB)
	finished building tree.
	Done.
Done Building Mesh 'CocktailObj.003'.
Building Mesh 'CocktailObj.004'...
	5890 vertices (138.047 KB)
	11776 triangles (138.000 KB)
	Loading tree from disk cache...
	intersect_tris mem usage: 552.000 KB
	calcing root AABB.
	max tree depth: 29
	total nodes used: 39075 (305.273 KB)
	total leafgeom size: 65628 (256.359 KB)
	finished building tree.
	Done.
Done Building Mesh 'CocktailObj.004'.
Building Mesh 'CocktailObj.005'...
	5890 vertices (138.047 KB)
	11776 triangles (138.000 KB)
	Loading tree from disk cache...
	intersect_tris mem usage: 552.000 KB
	calcing root AABB.
	max tree depth: 29
	total nodes used: 39075 (305.273 KB)
	total leafgeom size: 65628 (256.359 KB)
	finished building tree.
	Done.
Done Building Mesh 'CocktailObj.005'.
Building Mesh 'CocktailObj.006'...
	5890 vertices (138.047 KB)
	11776 triangles (138.000 KB)
	Loading tree from disk cache...
	intersect_tris mem usage: 552.000 KB
	calcing root AABB.
	max tree depth: 29
	total nodes used: 39075 (305.273 KB)
	total leafgeom size: 65628 (256.359 KB)
	finished building tree.
	Done.
Done Building Mesh 'CocktailObj.006'.
Building Mesh 'CocktailObj.007'...
	5890 vertices (138.047 KB)
	11776 triangles (138.000 KB)
	Loading tree from disk cache...
	intersect_tris mem usage: 552.000 KB
	calcing root AABB.
	max tree depth: 29
	total nodes used: 39075 (305.273 KB)
	total leafgeom size: 65628 (256.359 KB)
	finished building tree.
	Done.
Done Building Mesh 'CocktailObj.007'.
Building Mesh 'Cube.001'...
	4 vertices (128 B)
	2 triangles (24 B)
	Loading tree from disk cache...
	intersect_tris mem usage: 96 B
	calcing root AABB.
	max tree depth: 4
	total nodes used: 1 (8 B)
	total leafgeom size: 2 (8 B)
	finished building tree.
	Done.
Done Building Mesh 'Cube.001'.
Building Mesh 'Plane'...
	4 vertices (96 B)
	2 triangles (24 B)
	Loading tree from disk cache...
	intersect_tris mem usage: 96 B
	calcing root AABB.
	max tree depth: 4
	total nodes used: 1 (8 B)
	total leafgeom size: 2 (8 B)
	finished building tree.
	Done.
Done Building Mesh 'Plane'.
Building Object Tree...
	11 objects.
	calcing root AABB.
	AABB: (-1.349570, -2.109500, -0.493280), (1.724984, 0.000000, 2.581275)
	max tree depth: 8
	reserving N nodes: 11(88 B)
	total nodes used: 35 (280 B)
	total leafgeom size: 30 (120 B)
Finished building tree.
Light luminous flux: 1750.00000 lm
Core2duo e6600 @ 3.1GHz watercooled at default VCore ^^

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joegiampaoli
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Post by joegiampaoli » Mon Dec 31, 2007 9:10 am

looks like it was still running fine to me, no strange errors on that log....
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
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ViennaLinux
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Post by ViennaLinux » Mon Dec 31, 2007 9:20 am

joegiampaoli wrote:looks like it was still running fine to me, no strange errors on that log....
do I need to make every indigo material a blender object? or does indigo supports multiple materials for one object?! for every face one for example? cant remember at the moment
Core2duo e6600 @ 3.1GHz watercooled at default VCore ^^

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joegiampaoli
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Post by joegiampaoli » Mon Dec 31, 2007 9:24 am

I once did manage to apply multiple materials to one object, I don't remember how at the moment, but I do remember indigo supports it. I think it was in the material linking and you had to rename each one there then in edit mode select those independent faces and link them, it was a bit of a hassle I do remember that.
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
My Indigo Gallery

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ViennaLinux
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Post by ViennaLinux » Mon Dec 31, 2007 9:50 am

okay - using only one material per object works right now.
Now I just need to get an orange juice material ;-)
Core2duo e6600 @ 3.1GHz watercooled at default VCore ^^

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alexmeyer
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Post by alexmeyer » Mon Dec 31, 2007 12:49 pm

Orange juice material: (can't resist plugging suv's OJ... :wink:)

Pic here (middle of the page), material (.igm file) here.

:D
From uncyclopedia.org, on "Elephant's Dream":

"The choice of the title is highly significant, because while the movie does not feature any elephants nor dreams, no one understands what happens anyway."

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