[MAJOR BUG] MLT Bidirectional caustic bug :)

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CoolColJ
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[MAJOR BUG] MLT Bidirectional caustic bug :)

Post by CoolColJ » Fri Aug 17, 2007 12:36 pm

as it says - same settings but separate renders, pic says it all :lol:

used V0.9test 6
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BiDMLT_BUG.JPG
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BiDMLT_BUG.JPG (16.54 KiB) Viewed 2365 times

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Zom-B
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Post by Zom-B » Fri Aug 17, 2007 1:06 pm

Do you mean that both results were archived by rendering the same igs file two times???

attaching the scene would really help dude :wink:
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CoolColJ
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Post by CoolColJ » Fri Aug 17, 2007 1:22 pm

attached - make sure all files and folders are in the same directory.
This is how SKindgo exports em out
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OnoSendai
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Post by OnoSendai » Fri Aug 17, 2007 4:33 pm

So... what's the bug?

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CoolColJ
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Post by CoolColJ » Fri Aug 17, 2007 4:40 pm

have a look at the position of the caustic on the bottom of the glass sphere :)

same scene, 2 different renders, it moved

possibly related to the Sun movement bug

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OnoSendai
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Post by OnoSendai » Fri Aug 17, 2007 4:42 pm

That's not a bug, it's just an odd case of slow convergence. Let it render for longer.

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Cire
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Post by Cire » Fri Aug 17, 2007 6:14 pm

I think CoolColJ is referring to the 'caustic' ON the bottom of the sphere itself (I believe it's actually a reflection or refraction) . . . not the caustics on the floor beneath the sphere.

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OnoSendai
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Post by OnoSendai » Fri Aug 17, 2007 6:21 pm

Cire wrote:I think CoolColJ is referring to the 'caustic' ON the bottom of the sphere itself (I believe it's actually a reflection or refraction) . . . not the caustics on the floor beneath the sphere.
That's what I'm referring to as well.

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Cire
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Post by Cire » Fri Aug 17, 2007 6:38 pm

Well then . . . that is as you said, an odd case of slow convergence.

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Zom-B
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Post by Zom-B » Fri Aug 17, 2007 6:57 pm

the problem is, that you can't reproduce this issue with the scene :?
I did 5 renderings for 45minutes each on 2x2ghz dualcore.

But I have to admit that since 0.9t1 reflections on specular materials need VERY long to convergence!
some wired reflections stay for long time till they disappear (WinOSi Test Scene for example)
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