[REQ] Save buffer when halt limit is reached

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CTZn
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[REQ] Save buffer when halt limit is reached

Post by CTZn » Fri Aug 10, 2007 1:16 am

If you want to compute a single image for a long time its ok like that, but in some cases you want the image to be calculated up to the halt point, not only the log, got me ? :lol:

Indigo can save the image when it is manually exited (IIRC... or not ?) but not when an halt limit is reached, it's a non-sense. I already did a similar request but definitly at a certain point you want the image cooked not Indigo killed :wink:

Thx Ono !
obsolete asset

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zsouthboy
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Post by zsouthboy » Fri Aug 10, 2007 2:31 am

It does seem silly to save (and tonemap) the image every n seconds with a halt time.

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deltaepsylon
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Post by deltaepsylon » Fri Aug 10, 2007 3:31 am

well sometimes there are crashes and whatnot, specially if you are using a test build (e.g. .9t4 )

I think the image and tonemap should be saved, like, every time a quarter of the halt samples have been reached(e.g when you ask for 100 mut/pixels, then every 25 it gets saved)

just my $0.02

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Headroom
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Post by Headroom » Fri Aug 10, 2007 3:33 am

I agree with CTZn.

If lightning kills your UPS after numerous hours of rendertime, you are back to square one.

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deltaepsylon
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Post by deltaepsylon » Fri Aug 10, 2007 3:36 am

wait, what?
you are kinda agreeing with me but with ctzn, thats kinda contradictory...?
:confused:

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zsouthboy
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Post by zsouthboy » Fri Aug 10, 2007 5:09 am

Headroom wrote:I agree with CTZn.

If lightning kills your UPS after numerous hours of rendertime, you are back to square one.

Can we agree that this is a problem with... ALL tasks that take a non-trivial amount of time?

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OnoSendai
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Post by OnoSendai » Fri Aug 10, 2007 4:26 pm

Yes, this is very reasonable, will add to TODO list.

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SmartDen
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Post by SmartDen » Tue Aug 14, 2007 3:06 am

I second that. The buffer must be saved by reaching halt time or halt samples per pixel.

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