Smoothing and reflections

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supraserv
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Smoothing and reflections

Post by supraserv » Thu Aug 09, 2007 5:39 am

I got a strange bug of a reflection without smoothing. I'm using 0.9 t4. The area in question is marked. Is that normal?
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Kram1032
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Post by Kram1032 » Thu Aug 09, 2007 5:49 am

looks, like if the drawers where reflected, tere, as it repeats, where the second one is. ;)

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supraserv
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Post by supraserv » Thu Aug 09, 2007 5:53 am

The second one is to the right, just slightly visible.

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Kram1032
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Post by Kram1032 » Thu Aug 09, 2007 5:55 am

yes, I know, that's what I meant.

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supraserv
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Post by supraserv » Thu Aug 09, 2007 5:59 am

The whole image rendered so far.
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Kram1032
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Post by Kram1032 » Thu Aug 09, 2007 6:01 am

still looks fine - dark in the middle, where the hole is and brighter on the edges, where there are walls.

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supraserv
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Post by supraserv » Thu Aug 09, 2007 6:07 am

It's jagged. That's the issue.

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Kram1032
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Post by Kram1032 » Thu Aug 09, 2007 6:09 am

oh, I see - Didn't you say, you deactivated normalsmoothing?
Then, it's VERY usual - think of a disco sphere ^^

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supraserv
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Post by supraserv » Thu Aug 09, 2007 6:38 am

It does look like it's been off. Sorry for bothering.

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Kram1032
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Re: Smoothing and reflections

Post by Kram1032 » Thu Aug 09, 2007 7:14 am

supraserv wrote:... without smoothing...
supraserv wrote:It does look like it's been off. Sorry for bothering.
I'd say: Yes, I know :P

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deltaepsylon
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Post by deltaepsylon » Thu Aug 09, 2007 7:21 am

Fix Thy normals (in whatever app you used to model the scene.

On the other hand (not sure) could be messed up UV coordinates...?but it doesnt look like u applied a texture to the model...

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Kram1032
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Post by Kram1032 » Thu Aug 09, 2007 7:45 am

DELTA!
The problem already is solved, after my first post, in this threat.
Please read!

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deltaepsylon
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Post by deltaepsylon » Thu Aug 09, 2007 7:52 am

ooooooo
oops, i wasn't thinking straight when i read that =P

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