[Bug] v0.9t3 Lights, background and sky/Sun

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CoolColJ
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[Bug] v0.9t3 Lights, background and sky/Sun

Post by CoolColJ » Mon Jul 30, 2007 11:41 pm

When lights are active then the sky/sun doesn't work

when background is active lights in the scene don't seem to work

and vice versa, it seems one of the other overrides the other.
Now I'm noticing this with the scenes exported out from Sketchup

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CoolColJ
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Post by CoolColJ » Mon Jul 30, 2007 11:47 pm

I can attach a scene file that shows this if you want

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Zom-B
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Post by Zom-B » Mon Jul 30, 2007 11:52 pm

An attached Scenefile is ALWAYS a good idea dude!

Your Problem is a simple Tonemapping issue, default BlackBody lights are much brighter than a sky/sun...

Therefor Ono Introduced the efficacy_scale back in Indigo 0.7t3... check how to use it here
polygonmanufaktur.de

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CoolColJ
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Post by CoolColJ » Tue Jul 31, 2007 12:13 am

I guess your right changing the scale from 17.5 to 200 made some changes :)

what is the equalient default scale for a blackbody light?

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