Feature requests, bug reports and related discussion
-
danyolgiax
- Posts: 81
- Joined: Wed Feb 28, 2007 4:36 am
Post
by danyolgiax » Tue Apr 10, 2007 9:55 pm
Hi
Same scene, same rendering time, different colors from 0.7 t 5!!
0.7 t 5 rendered with metropolis (blue colors)
0.7 t 7 rendered with bidir (green colors)
it is normal?
bidir is also slower than metropolis!
Dox
-
Attachments
-

- im1176197608_2.jpg (52.64 KiB) Viewed 1668 times
(Blender 2.46, Indigo 1.1.5, Blendigo 1.1.5)
-
OnoSendai

- Posts: 6243
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
-
Contact:
Post
by OnoSendai » Tue Apr 10, 2007 10:07 pm
Strange.
I can't really see what's going on in that scene.
How many lights are there?
is there SSS?
-
danyolgiax
- Posts: 81
- Joined: Wed Feb 28, 2007 4:36 am
Post
by danyolgiax » Tue Apr 10, 2007 10:14 pm
3 big white lights (lamps)
6 SSS tables (blue plexiglass) containing 6 blackbody lights
(Blender 2.46, Indigo 1.1.5, Blendigo 1.1.5)
-
Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
Post
by Kram1032 » Wed Apr 11, 2007 1:16 am
You say "metropolis is faster than BiDir"
Does that mean, that you turn off Metropolis, when you turn on BiDir?
BOTH should be turned on or ONLY METROPOLIS, otherwise, indirectly lit scenes look like crap (Path Tracing's bad for indirect light)
-
Cire
- Posts: 102
- Joined: Wed Dec 27, 2006 10:49 am
Post
by Cire » Wed Apr 11, 2007 4:09 am
Was a different exporter (or, exporter version) used for each render? Just a guess, but maybe the change is due to some difference in how exporters handle absorption and scattering color settings . . . ?
One indication of this is that purple and green are inverse of each other.
Who is online
Users browsing this forum: Ahrefs [Bot] and 6 guests