
The user will define a distance at wich the texture colors would have fadded out into the medium color (color as absorbtion of course).
The projection is orthogonal to the surface.
- Optionally a start and stop distance can be specified; between the surface and the start distance value, sss will have 100% of the texure map colors as absorbtion. Indeed a multiplier (gain?) is needed.
- Very optionally the fadeoff can be configurable as an exponent (2 being quadratic I think, 1 linear).