Interactive IndigoToneMapper during the render(ing-ita)
Interactive IndigoToneMapper during the render(ing-ita)
is it possible add indigotonemapper to indigo ?
as multilight in maxwell?
if it possible, and if it posible chage parameter during the rendering the time to optimizer the render they would decrease..
sorry for my poor language
filippo
è possibile inserire indigotonrmapper all'interno di Indigo?
come il multilight di maxwell?
se fosse possibile e se si potesse cambiare i parametri durante il reder i tempi di ottimizazione diminuirebbero di molto.
filippo
as multilight in maxwell?
if it possible, and if it posible chage parameter during the rendering the time to optimizer the render they would decrease..
sorry for my poor language
filippo
è possibile inserire indigotonrmapper all'interno di Indigo?
come il multilight di maxwell?
se fosse possibile e se si potesse cambiare i parametri durante il reder i tempi di ottimizazione diminuirebbero di molto.
filippo
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
-
- Posts: 517
- Joined: Sun Mar 04, 2007 6:20 am
- Location: Stuttgart, Germany
so (if i remember corectly the image view was the only windows only code) now it should be compiable for all platforms right? (crosses figners)OnoSendai wrote:mrCarnivore:
test 6 will mostly be about the reintroduction of bidirectional path tracing/mlt.
Also it will have a new (simple) wxWindows GUI.
There may be some other bug fixes.
It will be released when it's finished.
Duke Nukem Forever Release Date wrote:When its finished
Yes i know, my spelling sucks
Duke Nukem Forever Release Date ????
BiDir will be back
(at least 100
more, but I thinnk, it's more like 100000000000000000000000000000000
)
When it's finished is ok, I know, it's a mess, to make BiDir working correctly, but can you about say the developement state?
Did you already do more than half of the work, or is it still completely unfunctional?
Try to give a percent scale
BiDir will be back






When it's finished is ok, I know, it's a mess, to make BiDir working correctly, but can you about say the developement state?
Did you already do more than half of the work, or is it still completely unfunctional?
Try to give a percent scale

-
- Posts: 517
- Joined: Sun Mar 04, 2007 6:20 am
- Location: Stuttgart, Germany
bidir can work with or without MLT.
bidir is usually faster than normal backwards path tracing, especially for interiors and caustics
EDIT:
for example: this first image is a ~10m rendering without bidir
And the second is a 6 minute rendering with bidir:
bidir is usually faster than normal backwards path tracing, especially for interiors and caustics
EDIT:
for example: this first image is a ~10m rendering without bidir
And the second is a 6 minute rendering with bidir:
- Attachments
-
- 10m.png (482.56 KiB) Viewed 3724 times
-
- 6m.png (494.54 KiB) Viewed 3726 times
Last edited by OnoSendai on Tue Mar 20, 2007 2:28 am, edited 3 times in total.
-
- Posts: 517
- Joined: Sun Mar 04, 2007 6:20 am
- Location: Stuttgart, Germany
-
- Posts: 517
- Joined: Sun Mar 04, 2007 6:20 am
- Location: Stuttgart, Germany
-
- Posts: 517
- Joined: Sun Mar 04, 2007 6:20 am
- Location: Stuttgart, Germany
Who is online
Users browsing this forum: No registered users and 3 guests