This material should not show up at all if I recall my 5th grade math correctly.

Still when I render a sphere i get a "darkening" and a dark thing at the bottom of the sphere.
Code: Select all
<medium>
<name>voidmedium</name>
<precedence>100</precedence>
<basic>
<ior>1.0</ior>
<cauchy_b_coeff>0</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>0</rgb>
</rgb>
</absorption_coefficient_spectrum>
</basic>
</medium>
<material>
<name>void</name>
<specular>
<transparent>true</transparent>
<internal_medium_name>voidmedium</internal_medium_name>
</specular>
</material>


I am using latest test.
Here is a sample scene.
Code: Select all
<medium>
<name>glassmedium</name>
<precedence>10</precedence>
<basic>
<ior>1.5</ior>
<cauchy_b_coeff>0</cauchy_b_coeff>
<absorption_coefficient_spectrum><rgb><rgb>0</rgb></rgb></absorption_coefficient_spectrum>
</basic>
</medium>
<medium>
<name>voidmedium</name>
<precedence>100</precedence>
<basic>
<ior>1.0</ior>
<cauchy_b_coeff>0</cauchy_b_coeff>
<absorption_coefficient_spectrum><rgb><rgb>0</rgb></rgb></absorption_coefficient_spectrum>
</basic>
</medium>
<material>
<name>glass</name>
<specular>
<transparent>true</transparent>
<internal_medium_name>glassmedium</internal_medium_name>
</specular>
</material>
<material>
<name>void</name>
<specular>
<transparent>true</transparent>
<internal_medium_name>voidmedium</internal_medium_name>
</specular>
</material>
<sphere>
<center>0 -1.01 1.01</center>
<radius>1</radius>
<material_name>void</material_name>
</sphere>
<sphere>
<center>0 0 1.01</center>
<radius>1</radius>
<material_name>glass</material_name>
</sphere>
<sphere>
<center>0 1.01 1.01</center>
<radius>1</radius>
<material_name>void</material_name>
</sphere>
Joy joy happy
/ Deus