[BUG?]Cylinder-Emitter-Cautics-Weirdness

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manitwo
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[BUG?]Cylinder-Emitter-Cautics-Weirdness

Post by manitwo » Wed Feb 07, 2007 8:29 am

Hi

I was trying to render the WinOsi testscene(here)
There is something wrong with the caustics in that scene.
To figure the problem out i reduced the scene to the following testscene:
http://rapidshare.com/files/15246854/cy ... e.zip.html (indigo_xml + an .obj file)

Maxwell:

Image


Indigo:

Image


As you can see there are some strange lines in the indigo pic which aren't occur in the maxwell one.
Unfortunatly my brain is too small and i'm not able to figure out where these lines come from.
I'm not sure but i think its a bug.

Scene Info:
Cam is faceing downwards.
cylinder has a mirror material.
ground_plane is grey.
two emitting objects inside the cylinder.

Btw: This might also be a good scene for testing fireflies.

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Zom-B
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Post by Zom-B » Wed Feb 07, 2007 8:43 am

both of your emitters are at the exact same position,
just try to push one of them 0.0001 mm away from the other...
hope this helps...
polygonmanufaktur.de

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manitwo
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Post by manitwo » Wed Feb 07, 2007 8:49 am

fuck ... THIS is embarrassing :oops: :oops:
i already tested that but didn't put them far enough away from each other.
Last edited by manitwo on Wed Feb 07, 2007 9:20 am, edited 1 time in total.

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CTZn
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Post by CTZn » Wed Feb 07, 2007 8:59 am

Well, that's still usefull to know :)

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manitwo
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Post by manitwo » Wed Feb 07, 2007 9:36 am

ZomB wrote:both of your emitters are at the exact same position,
just try to push one of them 0.0001 mm away from the other...
hope this helps...
hmm ... hope i embarrass myself not again but these lines also occur when i delete one light. has to be something else :?
Same scene with one light:
http://rapidshare.com/files/15257053/cy ... 2.zip.html

Image

any help would be greatly appreciated!

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manitwo
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Post by manitwo » Thu Feb 08, 2007 2:30 am

Image

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Kram1032
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Post by Kram1032 » Thu Feb 08, 2007 3:10 am

hmmm... looks, as if indigo doesn't use the full range of degree... seems to be around the 90° value... after this, it works fine again.

Let's post a request in this thread too: double sided faces with normals pointing in both directions. I.e. a tag called "<double_sided>true</double_sided>
Then, there wont be intersections 'cause of two faces spotted similary but pointing in different directions.

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Post by IanT » Fri Feb 09, 2007 2:13 am

Based on the fact that a square emitter sends out rays in a cosine-weighted distribution, I'd expect to see a couple of dark bands like this ... maybe the extra bands are due to reflections inside the reflective cylinder?

Just a guess...

Ian.

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Kram1032
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Post by Kram1032 » Fri Feb 09, 2007 2:26 am

It's not a squareemitter, but a square shaped meshemitter...
Or did you mean this?

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manitwo
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Post by manitwo » Fri Feb 09, 2007 2:51 am

IanT wrote:Based on the fact that a square emitter sends out rays in a cosine-weighted distribution, I'd expect to see a couple of dark bands like this ... maybe the extra bands are due to reflections inside the reflective cylinder?

Just a guess...

Ian.
hmm ... as i said this scene is only a modified part of the winosi testscene. (one of the lamps)
Those shadows in the indigo render of the winosi test are the same as the shadows in this scene.
As far as i seen indigo is the only renderer which shows this shadows - so i think they shouldn't be there.

If i find out how to render that without these shadows i'll make a kickass render of the winosi-test.

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Post by IanT » Fri Feb 09, 2007 3:13 am

Kram1032 wrote:It's not a squareemitter, but a square shaped meshemitter...
Or did you mean this?
Yes, sorry ... I should have said "thin emitter"

Ian.

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manitwo
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Post by manitwo » Fri Feb 09, 2007 3:36 am

IanT wrote:
Kram1032 wrote:It's not a squareemitter, but a square shaped meshemitter...
Or did you mean this?
Yes, sorry ... I should have said "thin emitter"

Ian.
Tried with an plane-like-cube - no success. :cry:

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manitwo
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Post by manitwo » Fri Feb 09, 2007 4:34 am

manitwo wrote:hope i embarrass myself not again but ...
exactly what i did Image Image Image
I modeled a new cylinder and it works, altough i don't know whats wrong with the original cylinder and also
dont know why this poblem doesnt occur in e.g. maxwell. :? (maybe a problem with the c4dexporter - but
i am carefully with my statements now)
Anyway ... appologies to everyone who read this crappy thread.

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Kram1032
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Post by Kram1032 » Fri Feb 09, 2007 4:42 am

very very weird...

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jurasek
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Post by jurasek » Fri Feb 09, 2007 6:18 am

call them!

Image

greetz,
jur

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