The reason is that depending of the 3d app/exporter used, units are not necessary meters. In my case, using Maya 8, I noticed that wether the scene was initially (in Maya) in cm or meters didn't change anything after exporting, in both case a single vertex would have the same coordinates in space. But if my scene was in meters in maya the camera settings would be screwed up after export. I think the exporter is not in cause but Maya 8 (wich is a different version the devs are using).
So the feature may look like that (or anything appropriate, this is a free proposition):
Code: Select all
<renderer_settings>
...
...
<global_scale>0.01</global_scale>
</renderer_settings>
Thank you !