Has anyone made a UV (ultraviolet) light material?

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Pandekage
Posts: 32
Joined: Tue Nov 29, 2011 1:50 pm

Has anyone made a UV (ultraviolet) light material?

Post by Pandekage » Thu Mar 22, 2012 1:16 pm

I didn't see this in the materials database. I'm modeling a light module for an airport checkpoint, and a UV authentication system is central to it. Would seem like a nice idea to model it accurately in action.

saint-gobain-glass
Posts: 14
Joined: Wed Aug 24, 2011 8:20 pm

Re: Has anyone made a UV (ultraviolet) light material?

Post by saint-gobain-glass » Thu Mar 22, 2012 9:10 pm

I have tried by setting an emitter with tabulated values, emitting only at the low limit of Indigo wavelength range (400nm).

Results were quite poor, the color render was pinkish, which is likely caused by the observers & sRGB gamut (and possibly my monitor too)
Also, one thing that makes UV (un fact visible light at the limit of human vision) looks UV, is the high diffraction around it. You can fake this by rendering your light layers separately, adding a lot of aperture diffraction on the UV layer, and compositing them together in Photoshop at the end

Etienne

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