Has anyone made a UV (ultraviolet) light material?
Has anyone made a UV (ultraviolet) light material?
I didn't see this in the materials database. I'm modeling a light module for an airport checkpoint, and a UV authentication system is central to it. Would seem like a nice idea to model it accurately in action.
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Re: Has anyone made a UV (ultraviolet) light material?
I have tried by setting an emitter with tabulated values, emitting only at the low limit of Indigo wavelength range (400nm).
Results were quite poor, the color render was pinkish, which is likely caused by the observers & sRGB gamut (and possibly my monitor too)
Also, one thing that makes UV (un fact visible light at the limit of human vision) looks UV, is the high diffraction around it. You can fake this by rendering your light layers separately, adding a lot of aperture diffraction on the UV layer, and compositing them together in Photoshop at the end
Etienne
Results were quite poor, the color render was pinkish, which is likely caused by the observers & sRGB gamut (and possibly my monitor too)
Also, one thing that makes UV (un fact visible light at the limit of human vision) looks UV, is the high diffraction around it. You can fake this by rendering your light layers separately, adding a lot of aperture diffraction on the UV layer, and compositing them together in Photoshop at the end
Etienne
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