Would it be possible to make a network timeout non-fatal?
Maybe introduce a 60 sec wait and then try again, and then loop if still not successful?
I ask as sometimes I kick off a network slave a bit quick, before the master has loaded the scene (i usually run the master on the slower PC, and have a couple of faster slaves connected to it) - and a connect timeout will kill the slave, and I have to relaunch - and parse/load all the XML again.
If it waited and tried again periodically, the slaves could be started and just left running until they finally connect.
good idea?
[REQ] network timeout non-fatal
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