feature poll

Feature requests, bug reports and related discussion

Most wanted new feature

glossy glass
7
11%
SSS
30
48%
participating media (fog etc..)
6
10%
shaders
19
31%
 
Total votes: 62

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Maluminas
Posts: 148
Joined: Fri Aug 18, 2006 11:06 am
Location: Canada>Quebec>Montreal

Post by Maluminas » Tue Sep 12, 2006 1:42 pm

Ya i always thought that picture needed SSS on the fabric :D

MattMR2
Posts: 28
Joined: Sun Sep 24, 2006 4:28 am

Post by MattMR2 » Sun Sep 24, 2006 10:42 pm

I think shaders are more important for have parametrics material, layered material and also, integrate material can be an easy way after to add more shaders like sss or fog or other things, because it'll be a strict code... to have a new material like sss, oki put it as shaders...etc...etc... I work all time with mental ray and shaders are really really imrportant... all you need (alpha mapping, sss, layered material , fog) can be done in shaders...

Matt

m1j
Posts: 45
Joined: Fri Sep 22, 2006 12:05 pm
Contact:

Shaders would be most important

Post by m1j » Tue Sep 26, 2006 9:26 am

If this poll is to help decide where to spend time programming the shaders would end up being the most important. With the right shader functions and tools SSS could be done as well as the alpha textures. If the shader language is capable enough it can even do things the renderer could not.

As an example in a renderman engine with out GI but with trace a shader could be written that did the GI.

For me the next thing beyond shaders would be a development library version that could be used in c++ or python or standalone. Loops and instances are very valuable in 3D work. An example of this is POVRay's SDL. I would prefer OOP though.

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