Indigo 2.4 - Don't Make Me Think
Re: Indigo 2.4 - Don't Make Me Think
The "time until next render" is nifty but personal, I think it would be better off as a progress bar..
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Re: Indigo 2.4 - Don't Make Me Think
It IS a bit too personal. The progress bar would be more appropriate for everyone.neo0. wrote:The "time until next render" is nifty but personal, I think it would be better off as a progress bar..
Re: Indigo 2.4 - Don't Make Me Think
Will it be possible to change values by dragging as well? I really like this feature in Adobe Premier...
Re: Indigo 2.4 - Don't Make Me Think
Before you guys forget:
Somehow the "network Rendering" GUI button is solved quite strange!
You only can activate it before starting a render.... after once started, you have to stop, activate and the resume it. Since in 99% of User workflow you start rendering directly from the Exporter, also the GUI should be prepared for this!
It would be more convenient if this would be working on the fly...
Did I mentioned the working Master checkbox, that never worked?!
Somehow the "network Rendering" GUI button is solved quite strange!
You only can activate it before starting a render.... after once started, you have to stop, activate and the resume it. Since in 99% of User workflow you start rendering directly from the Exporter, also the GUI should be prepared for this!
It would be more convenient if this would be working on the fly...
Did I mentioned the working Master checkbox, that never worked?!

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Re: Indigo 2.4 - Don't Make Me Think
Selfquote from "some pages ago":neo0. wrote:To be able to recolor materials in real time.
Whats the matter with you, neo0.?PureSpider wrote:This is the same thing you requested multiple times before, so it's not actually "another" request.
However, I don't like that feature at all, afaik in Maxwell using this feature TRIPLES the rendertime.
IIRC it's not physically correct anymore neither.
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Re: Indigo 2.4 - Don't Make Me Think
I think if that is the answer someone is difficults grasping what real time changes actually means, perhaps people should be more open minded. There's nothing a real time change that force some sorts of unbiasedeness... you tweak the color and then scene gets restarted realtime, without having to reload all the scene, it works as a charm and IMO a time saviour in this competitive world of ours.PureSpider wrote:Selfquote from "some pages ago":neo0. wrote:To be able to recolor materials in real time.Whats the matter with you, neo0.?PureSpider wrote:This is the same thing you requested multiple times before, so it's not actually "another" request.
However, I don't like that feature at all, afaik in Maxwell using this feature TRIPLES the rendertime.
IIRC it's not physically correct anymore neither.
So here you have, a physical approach that not only does not enlarge the rendertime but it actually can save lots of it...
What's the matter with you, PureSpider.?

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Re: Indigo 2.4 - Don't Make Me Think
A progress bar for packing scenes would be a small, handy little thing! It's really no big deal, it just appears to freeze up for about 30 seconds while it's packing, making my heart beat just that much faster, hoping it ain't crashing.
Re: Indigo 2.4 - Don't Make Me Think
Packing folders of scenes in a row btw, for achiving purposes.
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Re: Indigo 2.4 - Don't Make Me Think
Uhm, well we haven't exactly heard anything for the last month or something, so I might have forgotten.. Or it might have been in another thread. Anyhow, I just wanted to make sure that it was in this one, so it noticed... Honestly, why do you always put me down?Whats the matter with you, neo0.?
1. See aboveThis is the same thing you requested multiple times before, so it's not actually "another" request.
However, I don't like that feature at all, afaik in Maxwell using this feature TRIPLES the rendertime.
IIRC it's not physically correct anymore neither.
2. You would rather waste going back and forth between your application and your render? What is it about a smooth, painless workflow that you don't like?
3. How did you measure that? Did you compare the render time against an earlier version that did not have the feature? Afaik, you can't have two version installed at the same time. Also, indigo isn't maxwell. There's a chance that Glare can find a smarter way to do it than how maxwell did it. Last of all, im not sure why this would increase the render time. I mean, I don't know much about technical values, but couldn't indigo just cache the brightness of the scene? Imagine all the time that you save by not having to going back to your application and restarting your render. Look at all the renderers that let you change things in real time. I dont think they would be doing if there wasn't some benefit.

Re: Indigo 2.4 - Don't Make Me Think
You're able to disable the feature, Neo.. And I think you guys are thinking of Fryrender Swap, not Maxwell..neo0. wrote: 3. How did you measure that? Did you compare the render time against an earlier version that did not have the feature? Afaik, you can't have two version installed at the same time.
Ono has already decided not to implement this feature due to the fact that it uses a lot of nasty hacks and introduces a lot of bias to the engine...neo0. wrote: Also, indigo isn't maxwell. There's a chance that Glare can find a smarter way to do it than how maxwell did it.
5 seconds? maybe a few minutes if you have a particularly large scene.. Although it would save a few seconds, you usually only make one adjustment, maybe two, so it would be fairly impractical and add unnecessary clutter to Indigo's UI.neo0. wrote:Imagine all the time that you save by not having to going back to your application and restarting your render.
Fryrender swap is the only program I know of that allows you to actually adjust materials in real time (Using very unrealistic techniques which don't produce nearly as accurate a result as the original render), and it is able to do this only after the image has finished rendering..neo0. wrote:Look at all the renderers that let you change things in real time. I dont think they would be doing if there wasn't some benefit.
All the 'RT' GPU-based renderers (Fryrender RT, Vray RT, Octane, iRay, etc) restart the process of rendering the frame every time a camera movement or material is adjusted....
Please don't respond requesting that these features be added even though they would add bias to the engine.. We've been down this road before.
Re: Indigo 2.4 - Don't Make Me Think
Uhm, what I originally had in mind was that you it would restart the render when you changed the lighting. Instead of having to do all that ground work automatically, indigo would just start back up again by itself. It would keep you in indigo as much as possible instead of having to change your center of attention. Would automatic restart of the render somehow introduce bias? I don't think so. Within a few minutes, you should be able to get a relatively good idea of how your changes affect your scene.
http://randomcontrol.com/downloads/show ... owreel.mov
The renders look fantastic. Besides, with indigo, you can already introduce bias by changing the max number of consecutive rejections. Even if it may be biased, from what they have to show, it makes very little difference.
Have you by any chance seen the demo reel for that particular feature?Fryrender swap is the only program I know of that allows you to actually adjust materials in real time (Using very unrealistic techniques which don't produce nearly as accurate a result as the original render), and it is able to do this only after the image has finished rendering..
http://randomcontrol.com/downloads/show ... owreel.mov
The renders look fantastic. Besides, with indigo, you can already introduce bias by changing the max number of consecutive rejections. Even if it may be biased, from what they have to show, it makes very little difference.
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Re: Indigo 2.4 - Don't Make Me Think
Then it isn't as swap, rather as Octane, iray, RT, etc... I for once would welcome it.neo0. wrote:Uhm, what I originally had in mind was that you it would restart the render when you changed the lighting. Instead of having to do all that ground work automatically, indigo would just start back up again by itself. It would keep you in indigo as much as possible instead of having to change your center of attention. Would automatic restart of the render somehow introduce bias? I don't think so. Within a few minutes, you should be able to get a relatively good idea of how your changes affect your scene.
Re: Indigo 2.4 - Don't Make Me Think
I have downloaded the video from your link so it should not be my mistake: this video shows features Indigo has already, nothing about swap ?Have you by any chance seen the demo reel for that particular feature?
http://randomcontrol.com/downloads/show ... owreel.mov
So it's nice, but it applies entirely to Indigo as well, corporate labels (and that nasty UV bug at map borders with MPD) apart.
About the request,
could answerWe've been down this road before
Imagine that you just bought a very funny board game, and you need a mate to play with. The guy is not following the rules, would you try to put him down ?why do you always put me down?
neo0., you either do not read, or do not follow recommendations. That's an issue when communicating with you. Please cease your obstinated behaviour and trust (acknowledge!) CG recommendations more.
People here mean no harm before you offend them by showing ignorance despite their tries. I'm not upset but that happened to much neo0., I'm fine if you are taking this as a warning.
Can we stick with the topic ? There are new technologies arriving, Indigo will follow so it's okay to widen our minds. Swap is Swap, there is much more to bring

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