Google translator gets the job done again? Haha just kidding, Prof4D.Prof4D wrote:It is necessary to enter тег which would hide portals, it is in максвелле, Fray render.Это it is necessary at least to illuminate dark places where light badly gets, and not only. It would be desirable to have a complete control over illumination and its tunings of a scene. Perhaps, to apply light sources with soft shades. To have more advanced tunings on colour correction. To have filter Bloom, Glare.и others... Improved display IEC of files, work with IEC is more than 90 degrees. At INDIGO a problem with a corner on фонгу. It is necessary to dump it to 0, for prevention of occurrence of black stains

Anyhow, I've thought about it would like to see a background tab where you can add in a background image. Yes, I know about HDRs and they are good for lighting your scene, but they don't exactly work well when they themselves are part of the scene. Plus, there are only so many HDRIs. For example, there aren't many HDRIs for space (having to choose from handful of HDRIs that have been made by others limits your creativity substantially.) I also know about alpha masking and this works good, but I think it would be best to keep everything part of the same process. I also have tried using an illuminated plane, and while this is okay, it's hard to get it to look good along with the rest of your scene.. It complicates tonemapping..
So, what would it do? You would get to load in your image from any common format (PNG, jpeg, etc.) and then tell indigo how to map it (so it would be kind of like a skybox I guess.) You could choose from spherical or "flat" mapping. You might also be able to choose the distance between it and the camera. Perhaps even some sort of a widget to adjust the scale, position, etc..