noesJambert wrote:An emitting smoke? Light emmision needs normal, don't think it's possible, maybe with indigo 5.0CTZn wrote: I wish true volumetric emission will be available someday !
First step could be particule for volumetric smoke simulation
1°: It belongs to the exporter to instance billboards on particles, I'm not sure that it can't be done already using blendigo.
2°: Let's take a random point in space. If it's into an emissive medium I note the emission value and start a ray shooting in a random direction, with an uniform distribution (omnidirectional). Volumes have no normals, the paradigm must indeed be different.
edit: Thinking about it again... particles in blender could be exported as hardcoded positions or something, in order to produce multiple sources for medium parametrization. Maybe were you not refering to billboards after all ?
The level above (second step as you'd say) would be curves support (or tube primitive
I'm imagining an electric blue sss emitting sphere... clumsy to read but damn beautyfull to see I bet !
Sorry, total digression

