Strange light emission

Feature requests, bug reports and related discussion
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CTZn
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Re: Strange light emission

Post by CTZn » Thu Dec 10, 2009 3:41 am

Jambert wrote:
CTZn wrote: I wish true volumetric emission will be available someday !
An emitting smoke? Light emmision needs normal, don't think it's possible, maybe with indigo 5.0 :lol:
First step could be particule for volumetric smoke simulation :)
noes :)

1°: It belongs to the exporter to instance billboards on particles, I'm not sure that it can't be done already using blendigo.

2°: Let's take a random point in space. If it's into an emissive medium I note the emission value and start a ray shooting in a random direction, with an uniform distribution (omnidirectional). Volumes have no normals, the paradigm must indeed be different.

;)

edit: Thinking about it again... particles in blender could be exported as hardcoded positions or something, in order to produce multiple sources for medium parametrization. Maybe were you not refering to billboards after all ?

The level above (second step as you'd say) would be curves support (or tube primitive :?). One linear segment, one function to the distance of the segment and you have a tubular electroluminescent gradient...

I'm imagining an electric blue sss emitting sphere... clumsy to read but damn beautyfull to see I bet !

Sorry, total digression ;)
obsolete asset

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Jambert
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Re: Strange light emission

Post by Jambert » Thu Dec 10, 2009 4:02 am

CTZn wrote:
Jambert wrote:
CTZn wrote: I wish true volumetric emission will be available someday !
An emitting smoke? Light emmision needs normal, don't think it's possible, maybe with indigo 5.0 :lol:
First step could be particule for volumetric smoke simulation :)
noes :)

1°: It belongs to the exporter to instance billboards on particles, I'm not sure that it can't be done already using blendigo.

2°: Let's take a random point in space. If it's into an emissive medium I note the emission value and start a ray shooting in a random direction, with an uniform distribution (omnidirectional). Volumes have no normals, the paradigm must indeed be different.

;)
I'm talking about emiting material with no volumetry. Something like a point or vertice (blender). Don't know if you remember how Ono did smoke, it makes me think about it...

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OnoSendai
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Re: Strange light emission

Post by OnoSendai » Thu Dec 10, 2009 10:15 am

Emitting media are definitely possible, and may be implemented at some point :)

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Jambert
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Re: Strange light emission

Post by Jambert » Thu Dec 10, 2009 10:43 am

OnoSendai wrote:Emitting media are definitely possible, and may be implemented at some point :)
Great news :D

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