[BUG->CANCELLED] Scale Factor

Feature requests, bug reports and related discussion
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suvakas
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Post by suvakas » Wed Sep 05, 2007 6:15 am

Kram1032 wrote: what about including that ray nudge distance to the scale vectors? :) - it's multiplied, like the scene scale values :D - then, it still wouldn't be settable^^
Yep, that's my plan for now. Will multiply it when the scale is > than 1.
I will not make an UI parameter for it.

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rgigante
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Post by rgigante » Wed Sep 05, 2007 6:47 am

@kram
triangles-based mesh items, otherwise i wouldn't suggest to verify normals, don't u?
@suv
do u want me to share the scene in order to verify normals?

best regards, Riccardo.

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CTZn
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Post by CTZn » Wed Sep 05, 2007 10:10 am

Suvakas, I guess the correct solution would be to multiply the default value for ROND by the higher scale factor in scene, because it is a global value (not per model).

My bet is that's what you were thinking about, weren't you ?
obsolete asset

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suvakas
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Post by suvakas » Wed Sep 05, 2007 3:37 pm

CTZn wrote: My bet is that's what you were thinking about, weren't you ?
Exactly. There is only one global scale per scene and if that is greater than meters, then i'll multiply the nudge.

@rgigante
Well.. i think normals are ok. I don't think that nudge distance could fix normal issues. I have no idea why this is not happening for you though. Hmm yeah, maybe you can share the scene?

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CoolColJ
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Post by CoolColJ » Wed Sep 05, 2007 3:42 pm

same thing with Cinidigo :)

see my post with pics
http://www.indigorenderer.com/joomla/fo ... 53&p=30650

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rgigante
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Post by rgigante » Wed Sep 05, 2007 9:26 pm

@suv
Here's my lil contribute. Hope it helps.

Regards, Riccardo.

EDIT: Forgot to mention: images rendered with indigo 09.6
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test_ScaleTag.zip
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