Feature requests, bug reports and related discussion
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suvakas

- Posts: 2613
- Joined: Mon Sep 04, 2006 11:08 pm
- Location: Estonia
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by suvakas » Wed Sep 05, 2007 6:15 am
Kram1032 wrote:
what about including that ray nudge distance to the scale vectors?

- it's multiplied, like the scene scale values

- then, it still wouldn't be settable^^
Yep, that's my plan for now. Will multiply it when the scale is > than 1.
I will not make an UI parameter for it.
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rgigante
- Posts: 326
- Joined: Wed Jun 28, 2006 6:46 am
- Location: Italy
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by rgigante » Wed Sep 05, 2007 6:47 am
@kram
triangles-based mesh items, otherwise i wouldn't suggest to verify normals, don't u?
@suv
do u want me to share the scene in order to verify normals?
best regards, Riccardo.
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CTZn
- Posts: 7240
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- Location: Paris, France
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by CTZn » Wed Sep 05, 2007 10:10 am
Suvakas, I guess the correct solution would be to multiply the default value for ROND by the higher scale factor in scene, because it is a global value (not per model).
My bet is that's what you were thinking about, weren't you ?
obsolete asset
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suvakas

- Posts: 2613
- Joined: Mon Sep 04, 2006 11:08 pm
- Location: Estonia
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Contact:
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by suvakas » Wed Sep 05, 2007 3:37 pm
CTZn wrote:
My bet is that's what you were thinking about, weren't you ?
Exactly. There is only one global scale per scene and if that is greater than meters, then i'll multiply the nudge.
@rgigante
Well.. i think normals are ok. I don't think that nudge distance could fix normal issues. I have no idea why this is not happening for you though. Hmm yeah, maybe you can share the scene?
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rgigante
- Posts: 326
- Joined: Wed Jun 28, 2006 6:46 am
- Location: Italy
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by rgigante » Wed Sep 05, 2007 9:26 pm
@suv
Here's my lil contribute. Hope it helps.
Regards, Riccardo.
EDIT: Forgot to mention: images rendered with indigo 09.6
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