[Req] optimized builds (POLL)

Feature requests, bug reports and related discussion

What's optimizations do you want?

Poll ended at Sun Mar 18, 2007 6:41 am

SSE
0
No votes
SSE, SSE2
6
25%
SSE, SSE2, 3dnow!
0
No votes
SSE, SSE2, SSE3
6
25%
SSE, SSE2, SSE3, 3dnow!
12
50%
 
Total votes: 24

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OnoSendai
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Post by OnoSendai » Thu Mar 15, 2007 1:09 am

the Indigo build is actually a SSE build already, if you don't have an SSE capable CPU Indigo will crash and burn.

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Kram1032
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Post by Kram1032 » Thu Mar 15, 2007 1:51 am

You already said that :D

mrCarnivore
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Post by mrCarnivore » Thu Mar 15, 2007 1:56 am

Kram1032 wrote:Just an idea for opimisation:
Is it possible to let indigo check for possibilitys of SSEn and 3Dnow!?
So that there's only one version, that automatically optimizes the settings to your processor?
I don't have an idea, if that's posible...
As far as I know it's not. You have to compile it either use SSEn or not...

@OnoSendai: So what about adding another version of each release from now on that has SSE2 or even SSE3 optimization?

Deus
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Post by Deus » Fri Mar 16, 2007 12:36 am

Carnivore. All polls that does not have an option. "Question is bad and or biased" is by definition bad and biased.

mrCarnivore
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Post by mrCarnivore » Fri Mar 16, 2007 1:21 am

I don't get your point...

Do you mean SSEn means a biased renderer? It does not! All those optimizations do is use faster instructions that are build into some processors. It doesn't change anything in the render result! It just renders faster, that's all.

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Kram1032
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Post by Kram1032 » Fri Mar 16, 2007 5:22 am

No, I think, he means, that there is an option missing, that says, "no, I don't need optimization", as - no offense- he nearly every time says no to new ideas...

Deus
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Post by Deus » Fri Mar 16, 2007 8:24 pm

No cram? I am not sceptical

If an idea enables something that cannot be done and is in the line of realism I am game. like:

1) Procedural texturing / more advanced texture systems
2) Curved surfaces
3) preview mode
4) 3D textures
5) Animation support
6) Other platforms than win32
7) etc

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manitwo
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Post by manitwo » Fri Mar 16, 2007 10:15 pm

hmm - some of your points can be done already.
1) - you could bake these procedurals
5) - we have already seen a few indigo-rendered animations
:wink:

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Kram1032
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Post by Kram1032 » Sat Mar 17, 2007 1:10 am

@Deus 1:0
@ manitwo: 1:0
xD
Ps: cram? Who's cram?

Deus
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Post by Deus » Mon Mar 19, 2007 9:51 pm

Manito the entire benefit of procedurals is that you do not have to generate a texture for it hence the name "procedural". So just because you can use procedural textures in indigo doesnt mean they are procedural i.e. calulated when the ray hits the object.

Also rendering support does not mean that an entire scene is created for each frame. That would be like saying microsoft paint has support for rendering movies. It means better support than that.

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OnoSendai
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Post by OnoSendai » Mon Mar 19, 2007 9:58 pm

Deus wrote:That would be like saying microsoft paint has support for rendering movies.
lol :)

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manitwo
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Post by manitwo » Mon Mar 19, 2007 10:35 pm

Deus, i know what procedurals and animation-support are, i just said "it can be done" - cause you tend to give the same answer for other request. :wink:

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