Oh I didn't know about that! I haven't been keeping up! That darn "real life" has been keeping me busyCTZn wrote:OMG what did I do
Hey, that's what obj support is for ! Export objects as obj files, and call thel into the scene via the xml code (see 0.7t4 doc). Otherwise, nice support to my suggestion silverman![]()
[REQ] Primitives
Ono has built OBJ support into Indigo 0.7t4 but the current version of the Blender Indigo exporter doesn't support it. Of course one could export from Blender as obj format. I'll give that a try.CTZn wrote:OMG what did I do
Hey, that's what obj support is for ! Export objects as obj files, and call thel into the scene via the xml code (see 0.7t4 doc). Otherwise, nice support to my suggestion silvermanAgain, a big help toward a more powerful use of scripting in XML is to save mesh geometries from modeling programs as objects that can be reused in other scenes.![]()
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