light problem

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ozzie
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light problem

Post by ozzie » Wed Nov 12, 2008 11:37 pm

When the emiter is inside glass-mesh on the end (whole) I've got some black color... why? What I'm doing wrong?
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Juniorsatan
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Post by Juniorsatan » Thu Nov 13, 2008 12:01 am

Check weather the normals of the black rendered polygons are correctly.

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ozzie
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Post by ozzie » Thu Nov 13, 2008 12:49 am

there are no normals... there's whole on the bottom

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pixie
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Post by pixie » Thu Nov 13, 2008 2:12 am

Check if the glass volume is closed

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CTZn
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Post by CTZn » Thu Nov 13, 2008 2:21 am

Whole = hole I suppose ?

Assigning a medium to an open shape is a mistake, ozzie. Give the cylinders some thickness to make them closed volumes, or use diffuse emitter for single layer meshes like the actual ones (open surfaces).
obsolete asset

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PureSpider
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Post by PureSpider » Thu Nov 13, 2008 3:19 am

diffuse transmitter*

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Kram1032
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Post by Kram1032 » Thu Nov 13, 2008 5:51 am

seen as a cut-through, it would look like this:

Code: Select all

|  |   | |
|_|   |_|

where |_| is a glass wall.

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BBjam
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Post by BBjam » Thu Nov 13, 2008 8:06 am

Nice ASCII art.

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