Motion Blur

Feature requests, bug reports and related discussion
Post Reply
4 posts • Page 1 of 1
User avatar
tungee
Posts: 482
Joined: Mon Jul 03, 2006 8:17 pm
Location: Gießen Germany

Motion Blur

Post by tungee » Wed Nov 01, 2006 8:59 pm

hi ono
is motion blur planned in the near future?
especially on my casino picture,i thought the ditchers would be nicer with motion blur
thanx :wink:
Music has the right to children!

User avatar
zsouthboy
Posts: 1395
Joined: Fri Oct 13, 2006 5:12 am

Post by zsouthboy » Thu Nov 02, 2006 3:16 am

I would love to see motion blur implemented, but to do it right ("The Right Way") we'd need real camera controls, like maxwell.

E.g., Slow shutter speed = motion blur. (as of now, Indigo calculates exposure automatically, so for example a small aperture doesn't reduce the brightness of the scene)

Actually... that reminds me, I think f/stops should be added to the Blender export script. I'll see about doing that.

noyb
Posts: 50
Joined: Mon Jul 10, 2006 6:46 am

Post by noyb » Thu Nov 02, 2006 5:55 am

zsouthboy wrote: (as of now, Indigo calculates exposure automatically, so for example a small aperture doesn't reduce the brightness of the scene)
That's not entirely true. Smaller aperture does reduce the brightness if you use linear tonemapping.
Reinhard tonemapping, however, acts like an auto-exposure.

User avatar
zsouthboy
Posts: 1395
Joined: Fri Oct 13, 2006 5:12 am

Post by zsouthboy » Thu Nov 02, 2006 7:35 am

My point was simply that there is no way to reliably get what we'd need.

I hope we get motion blur, and I hope its like Blender's... some of the best i've seen.


Not sure how motion blurryness would be indicated in the xml file, it's possible it'd just be a <motion_vector> sort of thing, with a velocity.

Post Reply
4 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 2 guests