Feature requests, bug reports and related discussion
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tungee
- Posts: 482
- Joined: Mon Jul 03, 2006 8:17 pm
- Location: Gießen Germany
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by tungee » Wed Nov 01, 2006 8:59 pm
hi ono
is motion blur planned in the near future?
especially on my casino picture,i thought the ditchers would be nicer with motion blur
thanx

Music has the right to children!
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zsouthboy
- Posts: 1395
- Joined: Fri Oct 13, 2006 5:12 am
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by zsouthboy » Thu Nov 02, 2006 3:16 am
I would love to see motion blur implemented, but to do it right ("The Right Way") we'd need real camera controls, like maxwell.
E.g., Slow shutter speed = motion blur. (as of now, Indigo calculates exposure automatically, so for example a small aperture doesn't reduce the brightness of the scene)
Actually... that reminds me, I think f/stops should be added to the Blender export script. I'll see about doing that.
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noyb
- Posts: 50
- Joined: Mon Jul 10, 2006 6:46 am
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by noyb » Thu Nov 02, 2006 5:55 am
zsouthboy wrote:
(as of now, Indigo calculates exposure automatically, so for example a small aperture doesn't reduce the brightness of the scene)
That's not entirely true. Smaller aperture does reduce the brightness if you use linear tonemapping.
Reinhard tonemapping, however, acts like an auto-exposure.
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zsouthboy
- Posts: 1395
- Joined: Fri Oct 13, 2006 5:12 am
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by zsouthboy » Thu Nov 02, 2006 7:35 am
My point was simply that there is no way to reliably get what we'd need.
I hope we get motion blur, and I hope its like Blender's... some of the best i've seen.
Not sure how motion blurryness would be indicated in the xml file, it's possible it'd just be a <motion_vector> sort of thing, with a velocity.
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