Why not procedural textrues?
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Reaversword
- Posts: 9
- Joined: Wed Jan 30, 2008 2:10 am
Why not procedural textrues?
Hi, I'd like know why unbiased render engines can't work with procedural textures. Is not a request, but I worked ever with mathematical textures and I love its infinite definition... it's more curiosity than other thing. Anyone know it?
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Reaversword
- Posts: 9
- Joined: Wed Jan 30, 2008 2:10 am
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Reaversword
- Posts: 9
- Joined: Wed Jan 30, 2008 2:10 am
not exporting....but RENDERING vector graphics....Because then you can zoom in infinitely on procedural textures and still have a nice resolution (I'm talking la-la land here)
Since indigo renders bitmaps then I dont think there is a point to having procedural stuff in indigo since there is no benefit whatsoever....just bake the procedural stuff to a texture in the 3D software and export to bitmap.
Since indigo renders bitmaps then I dont think there is a point to having procedural stuff in indigo since there is no benefit whatsoever....just bake the procedural stuff to a texture in the 3D software and export to bitmap.
@neepneep
*cough* *cough* *cough*
Of course there is a benefit of it. You can render details without
changing the texture. You can do animations, zooming in out without
loosing detail. You don't have to create bump/displacement maps
for everything, you just use a procedural texture ... I could go on.

edit: Download the fryrender Demo and play with the material
editor and the procedural maps, you'll fall in love ... ;o))
take care
psor
*cough* *cough* *cough*
Of course there is a benefit of it. You can render details without
changing the texture. You can do animations, zooming in out without
loosing detail. You don't have to create bump/displacement maps
for everything, you just use a procedural texture ... I could go on.
edit: Download the fryrender Demo and play with the material
editor and the procedural maps, you'll fall in love ... ;o))
take care
psor
"The sleeper must awaken"
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