[BUG] Polarization is broken?

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zsouthboy
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[BUG] Polarization is broken?

Post by zsouthboy » Tue Apr 10, 2007 3:42 am

When enabling it in the INI file, I simply get blue and white specks, spread over the image. (I waited about 10 minutes to see if convergence just takes much much longer with it enabled.)

Disable it, and the same scene renders fine.

Thoughts?

My scene isn't dependent on polarization or anything - I was just curious to turn it on - if i'm not mistaken, the render will be closer to reality with it on, right?

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OnoSendai
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Post by OnoSendai » Tue Apr 10, 2007 3:43 am

Yes, polarisation is highly broken :)
Don't use it :)

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zsouthboy
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Post by zsouthboy » Tue Apr 10, 2007 4:19 am

Fascinating then.

What exactly DO I get with it enabled right now? It almost looks like I get edges of things that might be affected. Some interesting pretty things. :P

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OnoSendai
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Post by OnoSendai » Tue Apr 10, 2007 4:25 am

What you get, is 'undefined behaviour' :P

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zsouthboy
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Post by zsouthboy » Tue Apr 10, 2007 5:51 am

Pretend I coded something. Got it.


:D

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psor
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Post by psor » Fri Jan 25, 2008 12:07 pm

*bump*

I would like to know if we have a chance to get polarisation back anytime soon? 8) ;)



take care
psor
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ViennaLinux
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Post by ViennaLinux » Fri Jan 25, 2008 12:16 pm

fluorescence would be nice too. Internal its a spectral renderer so it should only need some matrix magic right?
Core2duo e6600 @ 3.1GHz watercooled at default VCore ^^

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